Hansokumake's Recent Forum Activity

  • Hi.

    I'm following Ashley's 'How to make a Platform game' Tutorial,

    and I'm a little stuck.

    Ashley's tutorial code for jumping on the enemy looks like this:

    <img src="https://www.scirra.com/images/articles/jumpfromaboveevent.png" border="0" />

    mine looks like this,

    <img src="http://2.bp.blogspot.com/-tLmoRDakoiM/UcMTC1kHmCI/AAAAAAAAAbw/qpHVjz_urtA/s1600/fffffff.png" border="0" />

    and results in this:

    <img src="http://4.bp.blogspot.com/-NSzu36au6GQ/UcMS8iXlkoI/AAAAAAAAAbo/Y6Kt7eqW52Y/s1600/Untitled-7.gif" border="0" />

    Can anybody see where I've gone astray?

    thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sound. Thank you!

  • Hi.

    I just made an 8 frame run-cycle animation,

    and imported it. But my guy is going to the first frame of the cycle and sliding.

    Can anyone see what I've done wrong?

    <img src="http://3.bp.blogspot.com/-oEBFD5JBjlg/Ub0GmJFHvEI/AAAAAAAAAbU/3uCkSTh1vfw/s1600/ffffffffd.png" border="0" />

    Cheers.

  • Thank you Sulli!

  • Thank you so much!

    I'll try that as soon as I get home.

  • I deleted Sprite11 and imported the graphic as "animation2" in Cla?omh

    Now it looks like this:

    <img src="http://3.bp.blogspot.com/-4MDQ9-dQ_xg/UbkTZILwI_I/AAAAAAAAAa4/KLtFsVHJVb4/s1600/ffffffff.gif" border="0" />

    (It doesn't work this way.)

  • Thanks Folks.

    EncryptedCow:

    Like this?

    <img src="http://1.bp.blogspot.com/-0qKujuu-BhE/UbkHadsDidI/AAAAAAAAAao/ABgMojqnkeg/s1600/fffff.gif" border="0" />

    (It doesn't work that way.)

    firebelly:

    Thanks, that's what I started off with, but I was having the same problem. Separate sprites was me trying to work around the problem instead of fixing it. I'll set it back to that way, and post an image of the Event sheet as I had it. Sprites, frames or animations: I'll be happy with anything that works.

  • Hi.

    I want an npc to give the player a sword that can be drawn or sheathed by right clicking a button on the HUD.

    This

    <img src="http://3.bp.blogspot.com/-TsgPQcbRkNg/Ubj3YOjFv5I/AAAAAAAAAZ4/uHunyE_0tns/s1600/solvo1.png" border="0" />

    sort of works, in that clicking the button changes the button image and changes the player frame.

    <img src="http://2.bp.blogspot.com/-WeVj2TnMhm0/Ubj5diLDesI/AAAAAAAAAaQ/MMp6RZuMaLM/s320/fff.gif" border="0" />

    But adding this bit:

    <img src="http://4.bp.blogspot.com/-wIqfpqunSiA/Ubj3YJQg02I/AAAAAAAAAZ8/AU7NmPcHulI/s1600/solvo2.png" border="0" />

    stops the button working at all.

    <img src="%20http://1.bp.blogspot.com/-rloGki3aG64/Ubj5dmxW3gI/AAAAAAAAAaU/oCMCvk2jkQc/s1600/ffff.gif" border="0" />

    Does anybody know what's up?

    (Thank you.)

  • You people are amazing!

    <img src="http://3.bp.blogspot.com/-jr7sXorTusA/UUvNKs7lAxI/AAAAAAAAAXM/rlb4Roeg03I/s1600/Untitled-8.jpg" border="0" />

  • Bulls eye!

    Thanks!

  • Thank you!

  • I'm following the 'how to make a platform game' tutorial.

    There are 144 frames in the tileset.

    It's awkward to go back to the initial frame box and guess a number to find the right tile.

    Is there shortcut for cycling through the frames?

    (I see in the manual that you can ctrl+left/right to parse animations, but I don't see an equivelent for 'initial frame'.)

    Thanks for reading.

Hansokumake's avatar

Hansokumake

Member since 22 Jan, 2013

None one is following Hansokumake yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies