Cryttexx's Recent Forum Activity

  • Just coose a Sprite font.

    -Than your condition is: Every ... secounds and the action is: add 1 to winscore (your global variable)

    • every tick set text of Spritefont to winscore

    Do you want to have the color effect too? And if you also want to have the bigwin and megawin:

    If winscore> (your number) --> set text of spritefont2 to “megawin“

    I hope i helped you

    Cryttexx

  • Here is the first picture of the finally art:

    Hopefully you like the style. I would be glad about a few opinions.

  • So the voting is over and the result is:

    6x mix of puzzle platformer and a funny Story like you want it mercuryus , NN81

    1x just a normal platformer without a big storyline

    1x a normal platformer with a Story

    I think the result is clear. But i want to say right now, that the prototype will dont include the Story and a lot of puzzels. That comes later. At the Moment im just making the Level design. I think in one or two weaks the waiting is over and you can test the game yourself.

    Just a Picture right now:

    You can see 3 new things:

    • a new enemy. That is the most difficult enemy to beat. He can see you verry late but he is verry fast.
    • the tool hud. You can now just place boxes with enough tolls
    • the keycard Reader: You must acctivate all 3 Readers to open the door at the end of a Level.

    If you have ideas what to add (enemys, Huds or anything else) just say it.

    Cryttexx

    (and the whole Stonepunsh Studio )

  • First thanks for the answers Mikal , mercuryus , NN81

    VOTING:

    I want now to finally decide what catogory the game will be. For that i started a little voting. Everyone has one vote. I ask here in the forum because i want to hear also the opinion of experienced devs. Thats just to get a feedback.

    Like you know, in one or two weeks is the prototype realess and because of that i must decide with my designer wich category we choose now.

    Vote 1: It will be a normally platformer like Super mario and so on. The player just must finish the level on time.

    Vote 2: A mix between a normally platformer and a funny story. Also random win or lose elements like in lucky tower (http://www.silvergames.com/de/lucky-tower?). More story, less time came

    Vote 3: more a puzzle platformer. You always must think of the solution of a trap and so on

    Vote 4.1: completly story based. Many dialoges. Less skill needed.But a sad Story

    Vote 4.2: funny story, completly like in lucky tower.

    Hopefully we get at least five opinions. Thank you all for reading and answering.

    Cryttexx

    (Stone Punsh Studios)

  • Narrative through gameplay is the hot way to do this vs adding too many text boxes...

    Just two discussions on this:

    http://www.theastronauts.com/2014/07/ho ... -gameplay/

    https://prezi.com/upk_zlmzmmwh/storytel ... mechanics/

    I know it's a dreaded 'walking simulator', but:

    http://store.steampowered.com/app/50130 ... ith_Finch/

    Did a good job of bringing the player into narrative via user controlled flashbacks.

    This is really interesting. Thank you a lot for the links.

    Maybe it could be a mix of games like super mario and lucky tower. I mean funny but you need skill...

  • Do it like this:

    Condition:(Your hit condition)

    Subevent: if player.x<enemy.y

    SubSubevent: if player.x is >enemy.x-(distance)

    Action: (your hit)

    For the left side:

    Condition: (your hit condition)

    Subevent: if player.x>enemy.x

    Subsubevent: if player.x<enemy.x+(distance)

    Action: your hit

    Hopefully i answered your question

    Cryttexx

    Edit: i understood it wrong. You must change every player.x to enemy.x and every enemy.x to player.x

  • I think it is time for a few news:

    • i finished a tutorial for the prototype. It is just a text tutorial, but i will make it new after the prototype. What should i do before the prototype else? New boxes?
    • artwork is in progress. I finally found someone i make the game with. It will be comic art made with blender.
    • i must search a new name for the game because there is a game on google playstore called robotory. My suggestion would be: Robory
    • with the prototype realess i will make the first page of the thread new.
    • a new important idea for the gameplay: i talked with other people and i think to time there arent so many people want to play a normaly platformer. So i decided that the gamplay should be verry funny and story based. So it is more interesting for people wich like story or like more funny games and dialoges, but also for people like retro platformer. It would be verry interesting to hear your point of view about this

      mercuryus and NN81

    because we are now two people and a few just help me a little bit with the gameplay we searched for a studio name and now our “studio“ is called: Stone punsh studio. Dont ask how we found this name. XD

    Im open for any ideas and any answers.

    Cryttexx

  • You add the condition you want. As action you choose youre player and than there you can choose between add to value, set value and so one. Verry simple. I hope i answered your question.

  • >

    > James, please not open always for the same question a new thread. Everyone will answer you the same: watch videos and read tutorials.

    > Cryttexx

    >

    I think it's a troll.

    Notice his name is 'James X xD.' Emphasis on the '

    XD

    '.

    I think youre right... hopefully.... Nice to hear from you again. What would you say to the grwoth of my game. XD with my beginner questions and the five forevers...

  • how to make image and animation become game? how character can stand on background like real? what is event? every time add new object, it will adding to "add event".

    James, please not open always for the same question a new thread. Everyone will answer you the same: watch videos and read tutorials.

    To answer your question:

    -if you dobble click on the backround you can choose sprite. That will be your object. To stand on the backround you must create a new sprite as ground and give it the solid behavior (tutorial)

    • in the events you can make the game moving and working. If you click add event you can choose a condition and after that an action.

    Cryttexx

  • > Nice game man!!! I like the graphic style you have , simple and slick , it would make a good touch phone/pad game too!

    >

    Just saw your reply (I haven't logged in here in awhile). Thanks for checking it out! Your kind words mean a lot. I will check out your games soon

    I would change the collision of the player to bounding box. To time it looks like it would fly. But keep going!

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  • how to make gae like this

    .

    i think you cant imagine how much work it is to make a game like this... Start with simple art and simple game machanic. After a few simple games start to make a more difficult game,... Make a game like in the tutorial. After that we can look what to do next. Keep going!

    Cryttexx

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Cryttexx

Member since 26 Mar, 2017

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