BACLog's Recent Forum Activity

  • set the player box max speed to something like 400, or so and it should work, but you have to reset the speed to whatever it is after the knock back is done.

  • just download audacity off sourceforce, (google audacity should be like first link) then open the sound file and save it as .ogg or .wav

    .ogg is much smaller and has same sound quality if not better.

  • just make it an "or" block and have both on the one event

  • set the logic on variables, then have the variable chosen at random.

    example

    Enemy is within range of player: > set "Choice" random(1,2)

              Variable 1 is set: > sword attack pattern 1

              Variable 2 is set: > sword attack pattern 2

    where "choice" would be a variable

  • this is just how I would do it.

    https://dl.dropboxusercontent.com/u/45198/bird%20example.capx

    I am not sure what movement you are trying to achieve but I like to handle my left and right this way.

    Also I used platform as an example you can always use 8 directional but with the max fall speed set to 0 platform will just let you move left to right.

  • honeben

    I never used the persist behavior and I have a habit of doing most of my C2 stuff with variables as they tend to always do what I want of them, so when thinking of how to do something without having the program open in front of me I default to Boolean variables.

    Always multiple ways to achieve the same results in C2

    Another way would be to have an invisible "coin spawner sprite" at the locations of all the coins with a variable on the spawner and

    At start of layout >

        For each Spawn sprite>

                 Spawn sprite "collected" = false > spawn coin.

    then on collision with the spawn sprite set the variable to true so when the layout restarts the coin no longer spawns.

  • it should, just make sure the instance variable is on the sprite and not created in the event sheet.

  • set the coin sprite as global, add a variable to the coin, when the player touches the coin set the variable to true, and when variable is true have the coin destroyed.

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  • GeometriX and ArcadEd

    I 100% agree, I adore the how do I section as I will find questions that seem fun to take on the challenge of solving the issue and when I do as others have stated it feels awesome having something work the way you intended 100%.

  • Not sure if it will help or not but here is an old .capx i made to help with a dashing question before.

    dl.dropboxusercontent.com/u/45198/MMX%20dash.capx

    press the space bar to dash.

  • I always enjoy browsing the "How do I" section, as reading and attempting to solve these "logic puzzles" was my main method of how I learned to use construct 2 in the first place.

    Coming from zero programming background, reading responses and answering questions as best I could as well as trying to recreate game mechanics I loved from older games and understand what is making each action work is how I got comfortable with C2.

    I have seen a fair share of threads like the ones referred to in this thread, and even if the poster is asking for something rudely or demanding his game be made for him if the topic interests me I will take a stab at solving it.

    Once instance i recall In particular, I was having troubles with myself was attempting to make a Megaman styled slide action. I worked on it for hours and could not get it to function how i wanted, got something close enough, asked for help posted my .capx got responses and help although it still was a bit off after the fixes but that was more my method than the help, after scraping the original code I found a better method using logic from help I received.

    I later saw a thread asking for something similar and someone had already posted a .capx so i looked at it and while it had a great method mine was different so I edited the .capx that was posted and uploaded my method to give the original poster options and the guy still went on for 2 pages being more then unpleasant and blamed Construct for being broken.

    (http://www.scirra.com/forum/megaman-x-dashing_topic72660.html?KW= this is the thread i was refering to)

    Kind of depressing really.

    But I digress, as the majority of posters on these forums seem like nice reasonable people.

  • burningcake

    at this time I have no want to share the .capx as it is a project I am working on and intend to turn into a full fledged game.

    If their is any one portion you need help recreating or want any help on any specific action I am more than willing to help on that front.

    As it stands now, I have no plans of releasing this projects .capx to the general public.

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BACLog

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