LukeW's Recent Forum Activity

  • Some new environments:

    mOOnpunk Thanks :)

  • Hey Fib

    That version online is a pretty outdated now, but hopefully it will help get you started. The version I'm using now has a lot of extra stuff, such as being able to call animations from within text dialogue, supporting multiple paths so that lines aren't going all over the place (this is pretty essential imo), and supporting more conditional options.

    Unfortunately, the new version is tied pretty closely to my own project. I went to pull it apart to update the tutorial, but it was a bit of a pita, and I wasn't sure how beneficial it would be to anyone as I figured that once you get started with this sort of thing, it kind of makes sense anyway, so I didn't bother.

    If you want to discuss it further, feel free to hit me up over Discord. One day I'll get round to updating the tutorial...

    Cheers

  • Menu system for Bilkins' Folly

  • Hey Aekiro, while you're about, are there any plans to add more effect options when applying the 'button' behaviour to text objects?

    I'm finding that I use 'button' on text objects more so that anything else with proUI, and it'd be awesome if there were text-based options like underline, bold and what not for hover and click actions, etc.

    Just a thought.

    Cheers

  • Ebi182

    Go to any layout, insert new object -> proUI

  • dop2000 sweet aesthetic! Reminds me of Adventure Time.

    I do now :D

  • Sent you some feedback over Discord

    Working on some environment stuff

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  • Will variable framerate options ever be an option for PC?

    My other game had a couple of negative Steam reviews by users who complained that it didn't offer 144hz support (this was a GameMaker game) by locking to 60fps.

    It's pretty annoying, but that's PC enthusiasts for you.

    *edit*

    Actually I just read the manual and it says that Construct automatically aims to match the hardware display, which I take it means that 144 hz and above are supported.

  • Some new environments:

  • I sent you some feedback over Discord. Not sure if you saw it or not.

    LordKhaosThanks. Writing the dialogue is pretty daunting.

  • Just ran a test then with a text object that changes its text in 3 different events. It ran in order so that the include event sheets ran first - top to bottom, followed last by the event sheet that was calling the other sheets.

  • Really great look. Is that a point and click adventure?

    Not exactly. While it takes some inspiration from them (particularly a certain series of games first started by Lucasarts), the puzzle solving is more centred around solving riddles, piecing together maps and reading through clues to find the exact locations of treasure to dig them up. The inventory system allows the player to expand their toolbox, rather than being an arbitrary set of objects that need to be combined together to solve something.

    It will also be much less linear that a tradition point and click.

    I would consider it more closely related to something like The Witness, but with some unlocking vania style elements (I like to think of it as a puzzlevania).

LukeW's avatar

LukeW

Member since 26 Mar, 2017

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