Found a conflict with scrollview if pinned then loading from a save state. Example gif below, but essentially when I load a previous state, the islands are in their original starting positions instead of where they were when the state was saved. Strangely enough, the map itself, which is also a game object, wasn't reset.
Anyway, it's not really a problem for me per se as I don't plan on using whole save capture points to save, rather I'll be saving to json, (just using this as a stopgap for now). Thought I'd raise it anyway.