LukeW's Recent Forum Activity

  • sleepingpandaCheers

    klabundeeThanks

    Here's the progress on my dialogue system. Got Dialogue Designer working after getting my head around JSON.

    And what it looks like inside DD:

    Too hard for me I'm afraid. I found the wall jumping pretty tricky with a controller, especially as you have to press into the wall to get maximum height, but that's counter intuitive when you're also trying to get distance away from the wall. Feel free to hit me up on the Discord channel if you want me to elaborate.

    The graphics are top notch.

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  • Thought I would add an update to this post as it's the second result that Google gives when you search for 'Dialogue Designer Construct 3'.

    I've spent the last week playing around with this and, using the excellent tutorial series that Laura created on JSON dialogue systems as a basis, I now have a fairly function C3 project that works with Dialogue Designer. I'm happy to share it with anyone else who's struggling, though if I'm being honest, once I got my head around how to work with JSON structures, it all largely fell into place.

    It was also super useful running the Dialogue Designer JSON exports through a JSON beautifier to actually make it readable.

    Anyway, if anyone is struggling with it and wants a working example, here's the link: https://www.construct.net/en/tutorials/dialogue-designer-construct-2624

    Cheers

  • Ahh yes, I remember getting confused by this when I first transitioned to C3. Nowadays I wouldn't even think twice about how to access the editor.

  • Finally finished the journal/menu UI setup. Had a lot of help from ProUI.

  • I'm not sure if you have done this already but initializing pro ui after the "on save load" trigger might fix it.

    I didn't even think of that. I just set the page to tween back to it's original position before saving.

  • Found a conflict with scrollview if pinned then loading from a save state. Example gif below, but essentially when I load a previous state, the islands are in their original starting positions instead of where they were when the state was saved. Strangely enough, the map itself, which is also a game object, wasn't reset.

    Anyway, it's not really a problem for me per se as I don't plan on using whole save capture points to save, rather I'll be saving to json, (just using this as a stopgap for now). Thought I'd raise it anyway.

  • The art is really good and kind different from we've being seen out there. What the game is about?

    It's a puzzle game where the main mechanic has the player solving different pirate treasure maps and clues. Heavily inspired by Monkey Island for theme, as well as The Witness and The Outer Wilds.

  • Going to need to implement that dialogue system soon

  • Cascade Games

    Did you created all of the assets? Looks gorgeous

    Yep, and thanks.

  • Honestly, it's not too bad. I'm running on a crappy laptop and it's fine. Might put a low performance option in the menu that disables environmental effects like this though just for really old hardware.

    Only developing for PC is nice.

  • Squeezing every last drop out of Mikal's Skendpow effect that I can:

    construct.net/en/make-games/addons/44/skendpow

  • shift+arrow keys to move them faster.

    This is what I needed! Thank you.

LukeW's avatar

LukeW

Member since 26 Mar, 2017

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