dgualdron's Recent Forum Activity

  • Thanks for the feedback

  • My wife say that you can always burn your calories very easy. I made this game to show her how easy is.

    • Click or Tap the candy to burn calories
    • Every fallen candy give you more calories
    • Reach 0 calories to win

    Are you brave enough to reach 0 calories?

    Feedback is much appreciated, and thanks for playing!

    https://www.scirra.com/arcade/action-ga ... r-free-958

  • Is what Apple say, we try it on a virtualized mountain lion and we could't register keys from Xcode organizer if you can make it work just share you're configs.

  • Every user agent (browser) has his own implementation-specific limits, normally around 60 secs, beware of the size remember that is on client side, manipulation / upload could be a pain.

  • Make 2 builds and call the retina one "My Game HD"

  • iOS is WebGL enable since 5, they just don't let you use it until it meets "some" standards, but i bet is on a close future

  • Since december of 2012 (more or less) you're not able to upload any ipa file to the app store, now you must do from Xcode directly sync ( kind of "buy a mac"), virtualized environments don't work anymore i'm not sure about third-party store submitters.

    If you want, i can publish the game for you if meet the company requirements (must talk to the boss).

  • Try Construct 3

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  • When you make a Web Clip (ios homescreen) you'll get in performance issues cause half cache support, sandbagging and no nitro boost because safari api don't give the same access as in web browsing.

    Your app will drop from 25% to 50% in performance when clipped.

  • Currently iOS don't support (public) WebGL=enable on a Web View

    If you want to take a picture an upload to a server i will say go phonegap.

    If you want some freedom on working with camera (crop, resize, some filters, instagram like etc) i will say go native.

    If you want total freedom on working with camera i will say go OpenGL ES, if you're not good at objective-c / c / c++ you can try Ejecta:

    impactjs.com/ejecta

  • <img src="http://media.indiedb.com/cache/images/games/1/25/24447/thumb_620x2000/04.png" border="0" />

    <img src="http://media.indiedb.com/cache/images/games/1/25/24447/thumb_620x2000/02.png" border="0" />

    <img src="http://media.indiedb.com/cache/images/games/1/25/24447/thumb_620x2000/03.png" border="0" />

    Complete info here:

    indiedb.com/games/star-cars

    Is a work in progress

  • Mac BootCamp and get your construct running on windows 7, thats what i did, besides i can publish games on the apple store if you want to.

  • Sony Xperia is WebGL-enable

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dgualdron

Member since 14 Jan, 2013

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