dgualdron's Recent Forum Activity

  • If someone is interested in publish a game to the Apple Store / Play Store or testing on iOS devices, count on me (free), also if someone need in-deep integration with the stores (in-app purchases, storekit, etc) im here to help too.

    Preferable free games but if you want to earn money, we can talk and share.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You should take a look now that SDK 3.X is out, seems that they improve the web view a lot:

    docs.appcelerator.com/titanium/3.0

  • Create and empty project

    Create a new folder 'www' into resources and put your construct 2 files on it

    Open the app.js and put this on it:

    var root = Titanium.UI.createWindow({

         backgroundColor:'#FFFFFF',

         width:'100%',

         height:'100%'

    });

    var webview = Titanium.UI.createWebView({

         url:'www/index.html',

         disableBounce : true,

         width:'100%',

         height:'100%',

    });

    root.add(webview);

    root.open();

    Well on some android testing it run pretty slow i don't know if image/resources resizing is involved in this poor performance in terms of scaling small images maybe resize bigger ones do the trick or distro specific size can beat that, but i'm pretty sure if you android phone can't handle css 3D transformations don't spect your games to be smooth, iPad and iPad mini handle the game at nice performance, iPhone just a little bit of less performance. Im hope Nitro JavaScript can help boost our HTML5 games and apps.

  • Mosync is oriented for C/C++ programers, you can make C2 work with mosync but isn't straight forward.

    You can drop your C2 html5 build inside Project->LocalFiles but must keep the link with js/wormhole.js otherwise it wont work cause it needs the bridge.

    For make a release you need to set your device targets link your profiles (developer licences/profiles/keys etc), and you must have the toolset (sdk, ndk, etc) for each target device in order to make builds.

    You cant make a C2 html5 run with opengl just writing opengl=on, mosync give you a bridge, not a "port".

    So if those things are complex to you, keep the distribution options that C2 bring to you.

    Besides Mosyc Reload and Mosync SDK are 2 different things.

  • I can read and moderate Spanish if you ever need me.

    Regards

  • Keep in mind that in unity you will be working in a 3D environment with an orthogonal and/or perspective cameras.

  • Hello everybody

dgualdron's avatar

dgualdron

Member since 14 Jan, 2013

Twitter
dgualdron has 2 followers

Connect with dgualdron

Trophy Case

  • 11-Year Club
  • Popular Game One of your games has over 1,000 players
  • Coach One of your tutorials has over 1,000 readers

Progress

13/44
How to earn trophies