KFII's Recent Forum Activity

  • tgeorgemihai

    You can change the size of the scml object on the screen easily, make sure you study Brashmonkey's videos: setting scml scale ratio :25 in this video:

    Subscribe to Construct videos now

    Now I remember that lucid addressed a first part of the delay problem by eliminating the delay that existed on the X axis, he did so while working on Spriter B6 or B6.1 I think. But the delay on the Y axis remained, yet one good thing is it is more limited than before.

    Now regarding image points, I wonder if it will be possible to use the "points" inside Spriter animation editor, as an alternative to bones (and also hit boxes.)

    I am also interested to learn more about image point control for the scml files.

  • Laurent yw, glad it helped : )

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  • Laurent

    Why not use a simple iFrame?

    Upload your exported html5 game somewhere first, then

    You can put this code on your WordPress blog post, and edit just the URL

    of the game:

    <iframe src="http://www.siteaddress.com/foldername/index.html" height="400" width="800"></iframe>

    Or did you intend to use something more complicated? Sorry if I'm not getting the purpose right.

  • Hello Laurent,

    I am not proficient with WordPress (or web dev in general,) but I was wondering: what are you trying to make exactly? I mean, what would this plugin do actually?

    (By the way, the link doesn't load, I had to take a look at the cached version on Google)

  • Hello!

    I am subscribed to "new tutorials" email notifications, and I find it would be awesome to know the subject of the tutorial without having to check each and every email.

    Right now, each email contains two informations only: name of the author, and the fact that it's a tutorial, that's it. And all the title real estate is wasted by the same default text that is not helpful to the reader, particularly if you have a lot of emails to check.

    Here's how it looks like:

    So if possible, please replace all the default text by hints to the actual subject of the new tutorials. Thanks in advance!

    Karim

  • Also lucid

    Bug report (i'm using C2 stable r163, Spriter B7, latest plugin 14-04-2014, Win 7 64 bits)

    Not sure if this problem was addressed yet or not: there's still the delay in scml object position when it's set to a C2 box sprite every tick (platformer, when the player jumps: if you keep the player box visible then you'll see what I mean, also pinning does the same delay)

    Hope it can be fixed, thanks in advance!

    : )

  • MAJOR PERFORMANCE BOOST for the Spriter SML/SCON! with the latest plugin! (14-04-2014)

    Using Spriter B7: CPU use 7% only for a complex animated object (running animation with about 26 bones,) compared to before (I used Spriter B6.1 and its according plugin) it was around 30% CPU! (And it had less bones too.)

    Current test I made was in C2 r163

    Equivalent animation in a 20 frames per second version I reworked from scratch (painfully) consumes inside C2 around 5% CPU and around +30Mb image memory, but now with the scml/scon: CPU around 7% and 5.1 mb image memory only! Just wow!

    Edit: minification works too, woohoo!

    Keep up the awesome work , lucid, Ashley !

  • Hello,

    I have sent you a PM : )

  • I'm no coder, but my thoughts:

    How about a packaged version of a Chromium right within the *.exe file of the game that would open in a separate window no matter what version of Chrome the user may have? They wouldn't need to make any choice or even know how the game is running, as long as it does run ok? end of my super bright genious idea of a non-coder that could be used if it was that simple... lol

  • Thanks for looking into this Ashley : )

  • I can imagine why you seem to dislike that phenomenon,

    But in my opinion it's a good thing, after all, in business, or any type of project, failing is the first lesson, so asking people not to start failing is like asking them not to start succeeding : )

    On the other hand, I agree about the fact that newly formed teams need to plan ahead of time, and be as realistic as possible about what they can do and can't do, and also always track their own performances in that context.

    Other than that, best is to put forward one's best work, be it in a team or not.

  • It can be cool,

    But personally I was wondering about two questions in response to the prospect of being able to play before the game is traditionally started:

    1- Will the title screen still fulfill its role to the fullest?

    I personally love the small animated character sequences that change a certain number of time, for example in Mario Kart SNES. I like the "mise en scene" theatrical part of showing some character interaction, that you actually watch, instead of interacting on it, maybe you can do something on that part and make it interactive?

    2- Is the game deep enough for the title screen interactivity part? I mean, if a game offers something like that right from the title screen, then I expect an important depth, or at least that's how I feel about it. The best thing I think is to just try and see where it takes you, then test it with some people and see what they say? : )

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KFII

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