Phacanu's Recent Forum Activity

  • ThePhotons I was watching a video by the cto behind Albion online and he mentioned

    Is the current c2 plugin capable of doing such a thing,I know that the current ways of sending data are

    but could we somehow use the Others option along with a array to send data to things only within a certain range?

  • Anonnymitet

    Beaverlicious

    You all are really behind in terms of current technology it seems,Services like https://prerender.io/ solve the SEO problems

  • Does the photon plugin still support on premise servers(if it was ever supported)?

  • newt what engine would that be,if you don't mind me asking?

  • There is a difference.

    Here are the ways to run a javascript file other than putting it in script tags. Note that "import" isn't available in older javascript engines.

    https://stackoverflow.com/questions/950 ... cript-file

    As long as you load from a file they will mostly behave the same, although if the load is done via the execute javascript action the file will load asynchronously so it won't be able to run right away.

    If you put code directly in the action that you want to run later, you'll run into scope issues. Basically any var or function will be local instead of global as when run from a file. You can get around that by putting them inside a global variable. For example instead of

    var foo=33;

    you could use

    window.foo=33;

    Then you can use foo any time later.

    Of course in nwjs exports there is no global window object so you'll have to get the global object some other way. Isn't javascript fun?

    i was referring to plugin-import-previously-quot-css-import-quot_t78007

  • 3D plugins already exist,

    ThreeJs

    Babylon Js https://www.patreon.com/posts/14624932

    And a

  • make super small games utilizing every default plugin that ships with c2 in one way or the other

  • angryscientist

  • if you execute it on start of layout it only triggers once,but if you import the js file then access whatever js you want you can execute the file anytime.

    On start of layout import filename.js
    on button click 
             browser execute showpopup()
    [/code:34luij75]
  • 23s with Construct 2 R 250,Hopefully when i get a ssd it'll be a tad bit faster

    Miniclip also have a few games with c2

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  • NN81 it's an arm based device. yea i'd love to see how crosswalk works on my device for comparison.

    How are you building crosswalk stuff? the only way i knew how too was with XDK which as far as I can tell has been closed by Intel with no client downloadable (and i assume their build servers are offline too)

    Also I'm not saying I didn't contribute to this, but this thread isn't about Unity vs Construct.. but really this is about Construct 3's build in Cordova comping process and it's poor performance on some android devices and if there could be a solution Scirra could apply to it.

    I'm not really really even looking for an alternative. part of the pricetag / feature that sold me on C3.. was it's move to remove the reliance on 3rd party plugins (at least for core features) and 3rd party compiling requirements.

    I want to see this be addressed and my original purpose of this thread was to see if there might be some other games out there made with Cordova on the app store I could install on my device to see if they too suffer from the same performance problem that I have with my C3 projects on my LG G Stylo device running Android 6.0

    Thanks,

    Caleb

    https://play.google.com/store/apps/dev? ... 7719129405 all of these games are made in c2 and use cordova built untop of ludies canvas+ runtime

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Phacanu

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