NN81 it's an arm based device. yea i'd love to see how crosswalk works on my device for comparison.
How are you building crosswalk stuff? the only way i knew how too was with XDK which as far as I can tell has been closed by Intel with no client downloadable (and i assume their build servers are offline too)
Also I'm not saying I didn't contribute to this, but this thread isn't about Unity vs Construct.. but really this is about Construct 3's build in Cordova comping process and it's poor performance on some android devices and if there could be a solution Scirra could apply to it.
I'm not really really even looking for an alternative. part of the pricetag / feature that sold me on C3.. was it's move to remove the reliance on 3rd party plugins (at least for core features) and 3rd party compiling requirements.
I want to see this be addressed and my original purpose of this thread was to see if there might be some other games out there made with Cordova on the app store I could install on my device to see if they too suffer from the same performance problem that I have with my C3 projects on my LG G Stylo device running Android 6.0
Thanks,
Caleb
https://play.google.com/store/apps/dev? ... 7719129405 all of these games are made in c2 and use cordova built untop of ludies canvas+ runtime