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> (...) But at least I want to state why subscriptions suck for game development - especially for freelancers and indie devs. I think your claim of not locking developers out is just misleading- developers develop, they wont have much use in just opening a project they worked on if they cant edit it.
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Thank you. My thoughts exactly.
I'm afraid to post things like that because my posts will seem very emotional as many others' do and I don't want to be banned. But I hardly come here anymore. Only to see if Ashley and team have changed their ideas. And they won't.
But the reason we get so emotional is that... well, most of us have an emotional bond to Construct 1, 2 and Scirra. And Scirra is/was a great company. I don't know what happened to make them change their minds. Subscriptions suck for indie games dev. Ditto. This is fact. The competition - and we're talking about Unreal, Unity, CryEngine, GMStudio, etc. - understands that. But that's Scirra's decision. And I must respect it because because it's a wonderful company that always was very close to the community.
Peace everybody.
You do have to technically pay a subscription model with UE4 and Unity, But at least with their models they don't start taking money until you make money, so the amount they take is low in comparison to taking money without you even starting something