Phacanu's Recent Forum Activity

  • I've heard that nintendo will not be considering supporting construct 2 or 3 due to the way scirra abandoned support for the Wii U thus basically blacklisting everyone,And getting a port like what The next penelope has was quoted at 100,000 to 150,000$

  • [quote:10yz7rs4]Litetween is already ported to C3, and rexrainbow is working on all of his. Many of these are convenience plugins that can be done with events. The big one for me is Q3D, a comprehensive set of 3D plugins and behaviors that turn Construct 2 into a 3D game engine. It is the reason that I can’t port or recreate my largest projects in Construct 3.

    Rex is considering to stop porting his c2 plugins to c3,And the repos might also be closing

  • > That kind of fullscreen mode is not currently supported. It looks like "scale inner up to a maximum aspect ratio at which point use letterbox". You can use scale inner to get the mobile behavior though.

    >

    Thanks for your reply. scale inner not playable on desktop, so i want letterbox scale for desktop and scale inner for mobile devices.

    hope you will add this scaling type.

    scale inner is usable on desktop,i use it for all my games,it just takes more effort than letterbox

  • ahk cant help out

  • The question you first need to ask is,Do you want to use the built in mp plugin or photon ?

  • Ok, I've been using C2 for a while, and I thought, why not add a few ads into my game? I tried to use Admob, but it got too confusing, because Google gave me a bunch of IDs and I didn't know which to use. Then I tried pubCenter, but every way I tried to get into their site, it redirected me to Dev Center...

    I want to make ads for my HTML5 games, but this is really strange... Is there any way to do this?

    1,Wrong section and 2 there are no public ad plugins for html5 besides gamedestribution

  • I have a custom obfuscation system i use with c2 whenever i export,but it only prevents the user from stealing the source cause it basically breaks the game if you try and unobfuscate anything i cant protect assets unless i try and do what unity does for webgl export,but that's also why its not a good web exporter

  • ThePhotons Will we be able to get access to the self hosted variable via the eventsheet in the future? with the current set up you can only connect to one server unless you build multiple games just for a location so i dont think that'd work in full on production.

    And i read that

    [quote:9t5de3sa]Several client libraries have built-in "Network Traffic Stats" that should help you to answer these questions.

    will that also be available for js/c2 ?

    mekonbekon

    I think that's a great use for Construct 2. Small little promotional games. If you want to engage customers and maybe run some competitions for a product launch etc.

    Where I've worked we have on occasions had requests for small games for promo purposes, or even small interactive banners. As customers mostly wanted to show off products in 3D where they could rotate and view products we had to direct them elsewhere to other solutions or outsource the work. (2D is just not fancy enough). I've tried using Construct + Q3D but it's way to clunky to use in Construct due to the lack of a 3D viewport.

    My own main project at the moment is kind of halted because of the same reason, so working on other games at the moment. I wanted to do something similar to this one but for mobile: https://playcanv.as/p/BAuoCOx6/

    I did this little test using Construct 2, and Q3D a while back, http://tunepunk.com/share/archer/ just to see if it could be done in Construct and it certainly can, but editing levels is a pain without a proper viewport. Or you have to keep your game very simple without much detail in your levels.

    It's a double edged sword. No good 3D engine has event sheets for super fast prototyping and games & Construct doesn't have good support for 3D. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

    Hopefully some time in the future Construct will support (even if very simple) 3D, but until then... No 3D games for me.

    https://threejs.org/editor/ 3D scene editor for Three.js(What q3d uses),I know that the babylon.js plugin has the ability to load babylon scenes using a scene object,idk if q3d has one tho

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  • Your distance implementation is severely lacking in oversight, none of the players will see each-other and so have nothing to calculate distance with. Hence interest groups. For instance groups, you can send your location to rounding your position to the nearest like 256 multiple or seomthing , and then choosing the nearest 8 cells, looking up the cell's interest zone in a dictionary that you made by indexing all of the possible cells, putting those interest zones when you send your event.

    Then comes the hard part of creating and deleting players when you enter new interest zones and leave them and looking up their player data and appearance without having everyone pop in and out of existence and making sure someone isn't out of another player'S interest zone and attempting to shoot at them offscreen but not creating any bullets or things like that

    None of the players would see each other if the data area is small,but if the data area is big enough to cover the players screen then expand outwards a little bit it should be fine,since the players would pop into the users interest area before appearing directly on screen,thus preventing players just popping in and out of the users active view range

  • digitalsoapbox I already created a system for that https://streamable.com/42221,in this case it's for rendering but yea it looks like it can easily be used for this too

  • ThePhotons i would also like a little more insight into interest groups,the example capx are good and they cover about everything except interest groups

    digitalsoapbox Yea that's exactly what i meant,selecting only the players within a certain area around the player to send information too

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Phacanu

Member since 15 Mar, 2017

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