Rhindon's Recent Forum Activity

  • I simply had a quick question (as my title suggests)...

    What are the particulars about uploading our projects to the Scirra Arcade? I know there are already some rules listed, but I don't recall any mention about the status of a game's completion. Can I use it as a live demo versus using the forums and other social mediums?

  • Great start! I was having fun immediately. The controls are almost immediately intuitive and the art style is clean, crisp, and unique. Well done!

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  • NEW updates! I hope you all enjoy!

    mercuryus - Sorry for the delay on adding your maze. It's in my capx as a sprite waiting for me to actually translate it into a layout. I've been trying to finalize several other foundational aspects, but I haven't forgotten your contribution. It's very nearly on my next to-do.

  • Tetriser - Yeah, that's the conclusion I've been made aware of. I just never realized it before...go figure that I've never tried to use a global Boolean until now. LOL

  • Good point. Okay. Well...everyone move along. Nothing to see here!

  • *sincerely dumbfounded* Really? I could have sworn......

    Odd that I've never noticed until now.

    Okay...speaking from my utter ignorance, why wouldn't there be a global Boolean? I mean, would it be redundant? Somehow break the system? Something else that completely evades me?

  • Problem Description

    When creating a new variable, the Boolean option in the Type dropdown menu does not appear.

    Attach a Capx

    https://www.dropbox.com/s/x0mxmw2ygzmz8 ... 1-1-1.capx

    Description of Capx

    Nothing related to the game I'm working on...

    As described, I try to create a local or global variable and set it to Boolean, but the option isn't there.

    Steps to Reproduce Bug

    • Right-click to open an option dialogue window in the event windows (either in the open space or in a Group or nested Event line).
    • Add a local/global variable
    • Select Type for the variable and notice that the Boolean option isn't present.

    Observed Result

    No Boolean option available.

    Expected Result

    For a Boolean option to be present.

    Affected Browsers

    N/A

    Operating System and Service Pack

    Windows 7 Home Premium, Service Pack 1

    Construct 2 Version ID

    r175

  • *bump*

  • CAPX: https://www.dropbox.com/s/6noe9vfhze9da ... 41zm5.capx

    Summary: Two objects - HUDTimerLightGreen and Red - with the same characteristics but different colors are overlapping each other and a Spritefont object. One starts out with opacity 100 and the other 0. In accordance with the percentage of time remaining (variable Timer), the opacity inversely changes between the two objects. Both are set as "flashlights" (see the included Lighting capx example with C2) on the HUD with the Source In blend mode selected. The effect is to simulate a light shining behind the Spritefont object where the text is "cut out" and the light can be seen behind. As time counts down, the opacity of the red variant object increases while the green fades out.

    The image doesn't show the color effect I'm trying to describe, but is meant to display the backlit "cut out" effect I've set up.

    Number one problem: Because of the blend effect as one overlaps the other, one of the objects basically is forced to be black (or invisible...I'm not sure WHAT is going on). After some time passes, the other object does become visible...but as you can (not) see, the timer via the SpriteFont object is basically blacked out. (Adjust the Timer variable value to a shorter time if necessary.)

    I've examined the additional WebGL effects that you can apply to the objects, but I'm not yet sure if there is a viable alternative. Short of creating a frame-heavy animation altering the RBG value, I'm not sure how to remedy this.

    Any suggestions, please? Thank you!

  • I posted this on a few different Facebook groups I'm in. Definitely VITAL information.

  • *BUMP* New updates! And a photo! LOL (I hear those are helpful.)

  • Thanks, scragglybear! Hopefully the additional touches I've added will make it stand out even better. ... Updates to come.

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Rhindon

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Member since 8 Jan, 2013

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