Rhindon's Recent Forum Activity

  • Jayjay - I see. That ultimately is the problem... I'm trying to avoid having to use any internet connection at all. Just a strict device-to-device connect. Like a digital walkie-talkie, of sorts. Picture transferring data between devices via a USB but without the USB. You don't need the internet to do it. This is key because at home I don't have any internet service and I have next to no cell signal, but I still want to be able to test my mobile game.

  • Jayjay - So, instead of the Android connecting to the laptop, it's the laptop to the Android?

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  • Thanks, gentlemen. I'll give it another go...

    UPDATE: Doing some more reading, essentially I'm looking for what's called peer-to-peer networking.

  • I've scoured the interwebs (including an awesome tutorial by Ashley) about setting things up so that I can preview my game on my cell phone without having to constantly export and upload/install the apk every time. Also, I don't have internet at home, so I'm limited to public wifi.

    What I'm seeking is if there's an option to connect my laptop and cell phone via a LAN without any internet connectivity at all (think: deserted island circumstances). I've rather figured out how to create a custom LAN in the network listings, but I don't know how to get my cell phone to even recognize it in its own list so to connect the two.

    I want to be able to transfer files in the same way you would via a USB cable, only wirelessly and locally (like, inches apart, heh).

    What am I missing, or is this even possible?

  • This may help you, too, if you do find it useful to have multiple event sheets. Just right click anywhere in an event sheet (not on an actual event line) and follow the image.

  • NOTED. Thanks!

  • Understood. Thank you for the info.

    The only other thing that comes to mind that might have caused a problem is the fact that I had the file open in C2 during a defrag session. I didn't mess with the file (save or otherwise) during that time.

    I do have a backup file saved, but I don't know how to use it to restore my work...

  • So, to be clear, the image being shared has to be in a folder that's initially public?

  • Problem Description

    I initially went to Run a layout and it brought up that error message. Previously, everything was working as normal. I closed out the program and restarted it. When I clicked on my file at the top of the "Recent Projects" list, the same error came up.

    Attach a Capx

    Attached. Initially it did not seem to be related to the specific Capx, but a subsequent message after trying to proceed appears to the contrary. I'm not entirely sure what went wrong or how.

    Description of Capx

    Using the Shadow Casting behavior, I'm working on a twist to the classic maze games.

    Steps to Reproduce Bug

    Unsure. I was using everything as normal.

    Observed Result

    I cannot open a Capx I was working on earlier.

    Expected Result

    To be able to open and run my Capx.

    Affected Browsers

    N/A

    Operating System and Service Pack

    Windows 7 Service pack 1

    Construct 2 Version ID

    r174

  • DatapawWolf - I see. That makes sense. I guess I'll just have to provide the links "as is".

  • DatapawWolf - ...oooh... Well, that sure does explain a lot! LOL Thanks for the heads-up. I thought I was doing something wrong.

  • On a similar note, I'm finding that ANY time I use the img tag, it never displays the image. And it's a link copied straight from my Dropbox and made public, too.

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Rhindon

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