yme's Recent Forum Activity

  • Animation editor set anchor point to left or something. Edit... Tween behaviour too will be useful.

  • I don't know, but you can put events into a group and disable it so they don't run. And when you want them to start running again, you enable that group.

  • Need to be using C2 runtime for one of my projects to test on my old 3rd gen iPad, so I can't use the new features like Drawing Canvas. Can the Gesture Recognizer be used without Drawing Canvas? Would be cool to just have it recognize and not record. Also the Color picker seems useful, might get that for other projects.

  • Probably not related to your issue, but here's how I am currently getting away using an old 3rd gen iPad (for testing one of my apps). The sounds work even though the system is something like iOS 9.3 (can't update any further cause the hardware is ancient). So this is how...

    I'm using C3 with C2 runtime (advanced settings). Import sounds as m4a files. (You should be able to convert wav files with C2 (if you own it that is, if not Audacity should do the trick; import to C2 and export project to web/html, then locate media folder to grab them). When exporting to html, choose minify mode: simple (none doesn't seem to work; haven't tried advanced), leave the two boxes unchecked to be sure to have it the same as me (deduplicate and recompress unchecked). You can't use features meant for C3 runtime (such as the new functions), so this only works for simple projects.

    C3 will convert the project to C3 runtime every time you launch, so be sure to go to advanced settings to change it each time you start working.

    Oh almost forgot, preview doesn't work. To test, I need to upload all files to my own server.

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  • Yes please, or even just audio communication at first. I'm developing educational apps (teacher - students) and it would be cool to have the possibility to not only share the screen input (the way it is currently) but to also have a voice chat.

  • Post file pls.

  • I actually didn't modify your regex at all. I simply moved the code around, some events were running each tick, so moved them accordingly, and the one disabled action was replaced with the action you have now. I'm sure you can improve on the regex btw, but please explain more so that I or someone else can give you exactly what you are after.

  • You set it private or something can't view it.

    Can you post the code here and tell us what you need it to do?

  • ThePhotons

    I fixed the issue with my game's browser version not working!

    The "protocol" was set to ws and not to wss... Just found out while browsing this forum. When should I use ws and when wss? Can I just let it at wss, or are there certain exports that are not compatible?

    Another small question:

    When I used high code numbers in the "raise event" like 2000+, the events would not be called at all. Is there a pattern, or should I use the lowest amount of numbers?

    Also, is it better to use many raise events for different things, or should I use only one or two raise events, that store most of the data in them?

    I think wss is for https and ws is for http. So if the game is played on https://website.com, then choose wss.

    If I remember correctly the possible event numbers are 1-250 (meaning, that you can only use those). Someone correct me, if wrong.

    As for the last question... I personally use both methods (token thingies and separate events), but not sure which is more efficient.

  • Any estimation when voice chat and local/wifi/lan multiplayer will be available?

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yme

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Member since 13 Mar, 2017

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