ThePhotons
I fixed the issue with my game's browser version not working!
The "protocol" was set to ws and not to wss... Just found out while browsing this forum. When should I use ws and when wss? Can I just let it at wss, or are there certain exports that are not compatible?
Another small question:
When I used high code numbers in the "raise event" like 2000+, the events would not be called at all. Is there a pattern, or should I use the lowest amount of numbers?
Also, is it better to use many raise events for different things, or should I use only one or two raise events, that store most of the data in them?