Thank you, that explains a lot. I used numbers like 1001,1002 etc to have a bit more clarity... Well.
I have some very strong sync issues late in the game (5 min+), and I think that's because of the enemies.
My game is 1vs1 and both player get their own minion things every few seconds.
Right now I am synchronizing them by storing E.g. P1 minions values all into one array and then sending it to p2 every tick, same for p2 minions.
This way they can compare their ID with that from the array and set their position+health etc.
Is there something more efficient? I just can't get the game to work 100% properly, it always starts bugging around sooner or later, even when reducing it to every 0.25 sec instead of every tick.