Ahr Ech's Recent Forum Activity

  • Arclight

    I'm speechless. Can you do a tutorial how to do this?

    I've had a few other requests for a tutorial already, so I guess I'd better get on that!

    Looking good!

  • nice...is the blob shadow your collision mask?

    Actually the dark red circle in the middle is. I have all my collision shapes for characters, walls and obstacles shifted up about 12 pixels so that projectiles appear to collide with the center of mass rather than ground level if hit from below.

  • Look into this if you want achievements and stuff.

  • Put everything you want sorted in a family and set it up in a For Each (Ordered) condition like this:

  • You don't have enough rep to link stuff yet so I can't see anything you posted, unfortunately. This is just a guess and I'm probably way off base, but are your camera controls mapped to the arrow keys? If so, you'll want to make sure default controls are turned off on your 8 Direction object's properties, because that's also on the arrow keys. That's the only thing I can think of without seeing anything.

  • Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.

    Here are the individual parts all spread out.

  • Just add "Trigger once while true" to that one. You'll find it under system.

  • Solomon

    I have a prototype for a mech brawler that runs at 1080p without issue. Steady 60fps if it's performance you're wondering about.

    PM me if you have any more questions so we don't spam the thread too much. I'm happy to answer!

  • Wizardjam is over and my game is done! http://riv-hester.itch.io/happy-happy-krampusnacht

    ahr Ech

    Really cool projects and designs, nice flow!

    Ive got a question if you dont mind.

    As I see you are focusing on games for PC (especially considering your 2.5 isometric spaceman game, "Reliquary"), I was wondering what resolution are you aiming for and designing in, in Construct 2? And what exporting format/module do you plan on releasing it in?

    It would be nice to hear from someone that is already a veteran on the Construct 2 battlefield so to speak. Of course if you dont mind sharing, thanks.

    Thanks man! Reliquary and Happy Happy Krampusnacht are both 512 x 288. I went with that mostly because it's a true 16 x 9 resolution that also made for a comfortable level of zoom. Pixel scaling is good enough these days that I wasn't too worried about it. They're exported with NW.js.

    Waltan

    I don't know what I'm looking at, but that's nothing a quick tutorial couldn't explain, by the looks of it. Definitely does look interesting!

  • Is there anything preventing you from just rotating individual layers instead of the entire layout? Seems like a simpler approach than doing everything at once and then trying to exclude certain ones somehow.

  • that looks really nice and smooth!

    I don't know why but I think those running animations are hilarious imo.

    Thanks!

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  • Working on a little project for the Idle Thumbs Winter Wizard Jam.

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Ahr Ech

Member since 8 Jan, 2013

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