Wizardjam is over and my game is done! http://riv-hester.itch.io/happy-happy-krampusnacht
ahr Ech
Really cool projects and designs, nice flow!
Ive got a question if you dont mind.
As I see you are focusing on games for PC (especially considering your 2.5 isometric spaceman game, "Reliquary"), I was wondering what resolution are you aiming for and designing in, in Construct 2? And what exporting format/module do you plan on releasing it in?
It would be nice to hear from someone that is already a veteran on the Construct 2 battlefield so to speak. Of course if you dont mind sharing, thanks.
Thanks man! Reliquary and Happy Happy Krampusnacht are both 512 x 288. I went with that mostly because it's a true 16 x 9 resolution that also made for a comfortable level of zoom. Pixel scaling is good enough these days that I wasn't too worried about it. They're exported with NW.js.
Waltan
I don't know what I'm looking at, but that's nothing a quick tutorial couldn't explain, by the looks of it. Definitely does look interesting!