Ahr Ech's Recent Forum Activity

  • this game always inspires me, is much beauty to only one game xD

    Thanks! And man, I love that cyclops monster. So good.

  • Looking good everybody!

    I made some new islands for one of Reliquary's later areas.

    And the space backdrop has even more layers of parallax because there are never enough.

    Tinimations

    That is just too cool. I loved what I played at GDC by the way, and can't wait to get my hands on the final product.

  • Each letter is basically a tile from a single image, right? Scaling it down might be messing with the borders of those tiles to make surrounding letters sort of bleed over at lower resolutions because the pixels don't line up. Ideally you'd want to just make a slightly smaller version of the font so you don't need to scale it, but if that's not an option it might help to add a few more empty pixels between each letter.

  • I suppose you could use a tilemap filled with solid tiles and erase them on overlap. Or you could use the paster plugin, but I don't think that would get saved with the default savestate system. I guess it depends on the art style you're going for and what kind of performance you expect.

    Using lots of individual objects definitely wouldn't be efficient, though.

  • spongehammer thanks man!

    Wow! Awesome effects.

  • Wrangler Nice! Tons more depth to the scene with the new sprites.

    Anyway, recent stuff for Reliquary.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Good to hear that it worked out for you, but I don't really understand. Why would you set the opacity with the 'value only' option if there's an 'opacity' option too?

    For an extra layer of control, I'd imagine. If they just want a certain range of opacity instead of 0-100 it's easiest to set it to a specific number plus the sine value every tick.

  • You could, but I'd take a look at using vectors for that instead. That way it'll work in the air, too.

  • Arclight and everyone else interested in my procedural animation

    I haven't had time to write a tutorial but I commented the capx and threw it up in the examples section.

    https://www.scirra.com/tutorials/5010/p ... tric-games

  • If there's a way to do that I haven't heard of it, but if you set the values you need to see to variables you can just compare the variables instead.

  • megatronx

    Thanks!

    In this case I just have a sprite with it's blend mode set to Destination Out. You can use other blend modes to mask in different ways too, as illustrated here if you scroll down a bit: https://www.scirra.com/manual/146/effects

  • And how is going the performance?

    I think it's probably pretty good, but I haven't tested it on any lower end machines and there's very little in the layout.

    In other news, here's a dust storm in Reliquary.

Ahr Ech's avatar

Ahr Ech

Member since 8 Jan, 2013

Twitter
Ahr Ech has 1 followers

Connect with Ahr Ech

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies