InvaderXYZ's Recent Forum Activity

  • I am trying to use this effect on multiple layers, but transparent pixels are just turned black. Anyone know how I can preserve the alpha so transparent areas stay transparent?

    (EDIT) I figured it out. For future reference replace the void main() section at the end of the .fx file with the following:

    void main()
    {
    	
    	vec2 uv=(1.*vTex);
    	vec4 textureColor = texture2D(samplerFront, uv);
    	vec3 tc = (textureColor.rgb);
    	gl_FragColor = vec4 (dither (tc, gl_FragCoord.xy),textureColor.a);
    	
    	if(gl_FragColor.a < 0.5)
    		discard;
    
    }
  • you are using LayerToCanvas / CanvasToLayer correctly as far as I can tell.

    so the problem is either with the origin of the objects or something not being where you think it is...

    you will have to make a small sample file with the two layers and a couple of the objects so we can see what it going on.

    With further testing, I think what is probably happening is that the game is placing the tiled backgrounds correctly, but by the time the Player has reached that part of the map the layer has already been scrolling differently with parallax and makes the objects appear as misaligned... not sure how to account for that.

  • Bump.

  • Hi!

    I am trying to have my game create a tiled background on a Layer with a parallax of 90, 90. I am having trouble placing it at the right position, as I want it to be aligned with objects on layers with normal parallax, but its always way too much to the left/right/up/down etc.

    (320, 288 is the window size, since the array position given is in the top-left corner I added those in as a way of centering it. Doesn't work.)

    I've tried using the LayerToCanvasX and then CanvasToLayer X solution I've seen people use, but I am still having issues. I believe it might have something to do with the position it is currently scrolled to at the time of spawning the object? I'm a bit out of my depth here and I;m not really sure what to do next?

    For context my game randomly generates the map at the beginning of the run, and I want to place a background in a transparent spot (on the layer with 90,90 parallax) behind the normal background (on the layer with normal parallax). That way the background on the bottom scrolls differently than the background on the layer above, giving the area a bit of depth. I just can't figure out how to calculate the proper position taking parallax into account!

    Can someone help me with this? Thanks in advance, I'm pretty stumped.

  • Got an error after trying to use the Tilemap after adding the behavior. Using the tilemap without the behavior prevents the error.

    Javascript error!

    TypeError: tilegrid[y_] is undefined

    http://localhost:50000/EasystarTilemap_behavior.js, line 267 (col 5)

    This is what pops up when I try to do anything with the tilemap while it has this behavior.

  • You worked on it for 3 years and don't have any spare capx or projects?

    They all got accidentally overwritten by older files somehow. I can't find any version that isn't either corrupted or somehow replaced by an older version. Even on my external hard drive.

  • Hi! I recently opened Construct 2 to find myself having some issues. I later discovered that a lot of my project files had suddenly been lost or corrupted. While I can save things like images and sounds, the event sheets seem to have suddenly been replaced with that looks like to mostly be nonsense. Here are some examples to show what I mean: [Google Drive]

    Is there any way this can be resolved? I don't want a game that I have worked on for about 3 years to have been destroyed by some odd issue. I have a rather recent export, but I don't think that can be turned back into a CAPX/CAPROJ... can it?

    Literally anything would help, again I really don't want to have lost 3 years of work... is there anything I can do? Or am I completely screwed? Thanks in advance.

  • Not quite sure how to report this, but I wanted to say that I think I am still having the issue stated originally in the now closed thread: construct.net/en/forum/construct-2/closed-bugs-22/construct-v269-closes-randomly-144976

    I don't have a consistent way to reproduce this yet, but it seems at random when I paste an event C2 will crash as it did when the bug was prominent in previous versions. While it happens MUCH less than in the old version, I wanted to report that it is still happening for me.

    I expected to paste the events normally, but what happened was that Construct 2 crashed. There does not seem to be any common denominator between the events pasted and it happens across all projects.

    Can't really attack a single CAPX since it happens across all projects. Thanks.

  • Hi Gigatron,

    Any chance of porting this effect to work on Construct3? I'm trying to migrate my project to c3.

    I don't think so, Gigatron said they aren't developing anything for Construct 3.

  • Originally, I was going to post this on the following thread: construct.net/en/forum/extending-construct-2/effects-31/effect-cylinder-map-116594

    but I am unable because it's old, so I am going to mention the OP and ask the question I wanted to originally post on that thread.

    Gigatronsorry for the mention!

    I'm a bit confused, how do I download this effect? (Cylinder Map FX)

    Additional question: can this effect be used from a different perspective? I'm looking for ways to create a cylindrical effect but have the Player be on the inside, so they are able to see the rotating environment around them.

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    I can also reproduce this. Ashley would be great if you could fix this incredibly frustrating issue, or at least confirm that you're working on it in any capacity. Construct 2 isn't retired yet and I would consider this a rather essential bug fix.

  • If you need to process pairs of fighters, to decide which one makes a punch and which one gets hit, update animations etc., use this code:

    Oh! That is really smart! Thank you for the help.

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InvaderXYZ

Member since 12 Mar, 2017

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