[Effect] NESIFY

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Animated wind effect for objects, grass, trees, etc.
  • > What effect are you used (ness game boy or ? ) and what's the issue ? So please send picture of the problem.

    >

    > Will correct it asap;

    > thank you

    I'm using the gameboy filter. Here's a link to two examples of this happening in my project:

    https://imgur.com/a/B5cz8A5

    It's not really a bug, but the filter tends to make all my text look bad or nearly unreadable. I'm not sure how to fix this, since the filter is applied to the entire layout.

    Thanks in advance.

    Ok here is another fx wihout Nes filter it's just Game boy emulator fx,

    Options are : Mode dither : 1 ;2 or 3

    resolution eg : 0.001 to simplify text reading for you

    intensity eg:1 you know the intensity factor of fx ;

    So please download and test this one at :

    http://gigatron3k.free.fr/html5/C2/FX/gboy.zip

    Hope it's ok for you now;

    Regards;

  • Ok here is another fx wihout Nes filter it's just Game boy emulator fx,

    Options are : Mode dither : 1 ;2 or 3

    resolution eg : 0.001 to simplify text reading for you

    intensity eg:1 you know the intensity factor of fx ;

    So please download and test this one at :

    http://gigatron3k.free.fr/html5/C2/FX/gboy.zip

    I downloaded the new effect, and here is the result:

    imgur.com/a/70S5EnS

    I apologize, but it looks like it's a bit less readable than before. There's a lot of black pixels showing up, even when I mess around with some of the settings. It looks really nice in the editor, though.

  • > Ok here is another fx wihout Nes filter it's just Game boy emulator fx,

    >

    > Options are : Mode dither : 1 ;2 or 3

    > resolution eg : 0.001 to simplify text reading for you

    > intensity eg:1 you know the intensity factor of fx ;

    >

    > So please download and test this one at :

    >

    > http://gigatron3k.free.fr/html5/C2/FX/gboy.zip

    I downloaded the new effect, and here is the result:

    https://imgur.com/a/70S5EnS

    I apologize, but it looks like it's a bit less readable than before. There's a lot of black pixels showing up, even when I mess around with some of the settings. It looks really nice in the editor, though.

    Please send me this picture without fx needed for test or the .capx , with

    the resolution you use exactly like your game etc...

    Regards

  • Hi Gigatron,

    Any chance of porting this effect to work on Construct3? I'm trying to migrate my project to c3.

  • Hi Gigatron,

    Any chance of porting this effect to work on Construct3? I'm trying to migrate my project to c3.

    I don't think so, Gigatron said they aren't developing anything for Construct 3.

  • > Hi Gigatron,

    > Any chance of porting this effect to work on Construct3? I'm trying to migrate my project to c3.

    I don't think so, Gigatron said they aren't developing anything for Construct 3.

    thanks for the info. Hopefully I can find someone who can port it for me.

  • Hello Mike,

    i have converted it to c3 with the addon converter.

    I hope everything works out and you can use it.

    I love spriter and i hope you keep up the good work!

    https://www.dropbox.com/s/iuc49ryrqadhd11/nesify_c3a.zip?dl=1

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  • Hello Mike,

    i have converted it to c3 with the addon converter.

    I hope everything works out and you can use it.

    I love spriter and i hope you keep up the good work!

    https://www.dropbox.com/s/iuc49ryrqadhd11/nesify_c3a.zip?dl=1

    Awesome! Thanks very much totoe! I really appreciate it!I'll pass the Spriter love onto Edgar (Spriter's programemr who's hard at work with Spriter 2)

  • Hey Mike,

    please report back if everything is working out! Also i have double the love for you and Ed!

  • Hey Mike,

    please report back if everything is working out! Also i have double the love for you and Ed!

    Will do. It might take me a few days before I get a chance to test it, because the project which needs it is also using some other plug-ins which do not exist on C3, so I need to remove those dependencies as well before I can import and run the game.

  • Hey Mike,

    please report back if everything is working out! Also i have double the love for you and Ed!

    Hi again, I had a moment to try and test the port you made, but I can't get started because I don't know how to install it. I tried unzipping it and I tried renaming the zip file to end in .c3addon but neither allows me to successfully import it into C3.

    Any ideas?

  • On my side everything works?!

    1. Unpack the Zip File i send to you,

    2. Mark everything on "root" and pack to Zip File via 7zip.

    3. Now rename the zip to C3adddon. Install this file.

    https://i.imgur.com/aBsRldX.mp4

    https://www.dropbox.com/s/w7axjnhmooy2y3y/Effects_C3.mp4?dl=0

    Here is the effect with correct Format to install:

    https://www.dropbox.com/s/zwrcux5okkkuqvv/nesify_c3a.c3addon?dl=1

  • Where I can download the NESify effect?

    The link is broken.

  • I am trying to use this effect on multiple layers, but transparent pixels are just turned black. Anyone know how I can preserve the alpha so transparent areas stay transparent?

    (EDIT) I figured it out. For future reference replace the void main() section at the end of the .fx file with the following:

    void main()
    {
    	
    	vec2 uv=(1.*vTex);
    	vec4 textureColor = texture2D(samplerFront, uv);
    	vec3 tc = (textureColor.rgb);
    	gl_FragColor = vec4 (dither (tc, gl_FragCoord.xy),textureColor.a);
    	
    	if(gl_FragColor.a < 0.5)
    		discard;
    
    }
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