InvaderXYZ's Recent Forum Activity

  • I think you can just compare the two as variables and change the animation of the enemy accordingly, with the animation being the one with the appropriate color.

  • RexRainbow made a plugin that gets the date from the player's computer. You can find it here: c2rexplugins.weebly.com/rex_date.html

    Hopefully this helps.

  • Recently when working on my game, I began having issues when changing into a specific layout. The game will freeze for a second or two, before returning back to normal. When I used the debugger to get a hold of what the issue was, this is what I was able to discover:

    There doesn't seem to be a lot of information available as to exactly what this pertains to. Objects on this layout have no other behaviors besides pin, however the sprites use images that are pretty big and I was wondering if that might be the main reason why. Otherwise, I'm not sure how to reduce this at the start of the layout.

    Any suggestions? Thanks for reading.

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    I am still experiencing the issue in r277. I'm working with some big sprites, so the crashes are annoying and frequent. If I provide a CAPX, will meaningful progress be made towards fixing it? Or is it kind of moot at this point? I'd rather not have to downgrade, but it may be the only option.

  • Ok here is another fx wihout Nes filter it's just Game boy emulator fx,

    Options are : Mode dither : 1 ;2 or 3

    resolution eg : 0.001 to simplify text reading for you

    intensity eg:1 you know the intensity factor of fx ;

    So please download and test this one at :

    http://gigatron3k.free.fr/html5/C2/FX/gboy.zip

    I downloaded the new effect, and here is the result:

    imgur.com/a/70S5EnS

    I apologize, but it looks like it's a bit less readable than before. There's a lot of black pixels showing up, even when I mess around with some of the settings. It looks really nice in the editor, though.

  • What effect are you used (ness game boy or ? ) and what's the issue ? So please send picture of the problem.

    Will correct it asap;

    thank you

    I'm using the gameboy filter. Here's a link to two examples of this happening in my project:

    imgur.com/a/B5cz8A5

    It's not really a bug, but the filter tends to make all my text look bad or nearly unreadable. I'm not sure how to fix this, since the filter is applied to the entire layout.

    Thanks in advance.

  • I've recently been using this effect, but players are saying it makes the text difficult to read when applied to the whole layout, and doing it on a per-layer basis lags out the game. Does anyone have a solution for this?

  • > I never reported the webpage not being able to load

    I think Ashley just meant that connecting to the signaling server is like "connecting" to a webpage.

    Ah, I see. When he said, "I think it's a fair anaology that if you can't load a web page, it's too soon to blame the website operator - you should check your connection is actually working first." I think I misunderstood that as a literal observation rather an analogy, as he stated.

    > Do you have any tips as to how would I find that? The Google Chrome console isn't giving any errors naturally and the way the plugin reads out errors is only in certain situations. It's mostly why I filed a bug report, I can't seem to find a way to pinpoint the source of the issue.

    Only thing that comes to mind is the error message expression inside the plugin itself. If that doesn't provide anything useful, then I don't know either. Usually the browser console logs issues well.

    If you don't distribute your game using NWjs, the Windows Firewall or Antivirus programs shouldn't do any problems by the way.

    It's a web game, so I suppose we can rule that out. Normally I wouldn't file a bug report if I didn't have to, but I really can't seem to find anyway to figure out what the error is, you know? The most information I can get is just a failure to connect to the signalling server.

  • > I never reported the webpage not being able to load, and like I mentioned in the original post, all of the users were connected to the internet and in some cases had better internet than I did. Still had issues. I've never had the issue before when dealing with Construct's multiplayer, what changed? If it's not Construct's fault, did something change with the system it relies on? If so, it might be good to find a better way to implement multiplayer if it's susceptible to just... not working for any reason.

    Your best bet is to find any error messages in the console or similar. Antivirus software or the Windows Firewall could also block outgoing connections on NWjs desktop.

    Do you have any tips as to how would I find that? The Google Chrome console isn't giving any errors naturally and the way the plugin reads out errors is only in certain situations. It's mostly why I filed a bug report, I can't seem to find a way to pinpoint the source of the issue.

    > TheRealDannyyyThanks for providing your input. I suppose realistically if I want to pursue multiplayer or help another user pursue multiplayer (as it is in this case), I should probably use a third-party plugin or just not use Construct entirely. I really appreciate it.

    The mentioned peer-to-peer connection issue could still affect your game, regardless of it being off-topic. The plugin is not to blame for this though, it's a complex issue with the Internet and certain networks in general.

    The grass might look greener on the other side but other engines often come with multiplayer issues of their own. I know it's a bad situation right now but there is not much that could be done, without finding the actual cause for your issue.

    Well the issue I'm having isn't peer to peer, players can't connect to the signalling server in the first place. Although you are right, I'm mostly saying that because I know Photon worked well prior to C2's implementation of multiplayer and that the multiplayer on other engines (while they have have their issues) have better features from what I can tell, you know?

    I guess I've been sticking with Construct 2 for so long that I'm just feeling like other engines would be better. As I've mentioned before, all my peers have left for other engines and so that may contribute to why I'm getting so frustrated with things like this.

  • One possible cause is that the people getting an error message connecting to the signalling server are offline.

    Construct games work offline. However if you are not online, obviously you cannot make a connection to the signalling server.

    Obviously we cannot offer any support in that scenario. The user needs to go online.

    You should not start blaming anyone before ruling this type of thing out, and obviously it is nothing to do with Construct at all.

    The signalling server is a normal direct connection, like loading a web page, and that was the part that was reported to not be working here.

    I never reported the webpage not being able to load, and like I mentioned in the original post, all of the users were connected to the internet and in some cases had better internet than I did. Still had issues. I've never had the issue before when dealing with Construct's multiplayer, what changed? If it's not Construct's fault, did something change with the system it relies on? If so, it might be good to find a better way to implement multiplayer if it's susceptible to just... not working for any reason.

    TheRealDannyyyThanks for providing your input. I suppose realistically if I want to pursue multiplayer or help another user pursue multiplayer (as it is in this case), I should probably use a third-party plugin or just not use Construct entirely. I really appreciate it.

  • There's not much more I can add I'm afraid. This appears to do with the Internet, not Construct. I can't be held responsible for the way the entire Internet works.

    I just feel that if you have this big feature that two of your engines rely on that is just susceptible to not working at will and just has to be accepted... then is that not kind of a problem?

    I mean not only has this not been an issue with some of these people I've tested with before, but I'm just supposed to tell the people I'm working with, "Well, this engine is unreliable so if we want to use multiplayer we either have to work with another engine or accept that it sucks."

    Not to mention that I was hoping that I could at least get some kind of response to my question about the ideal internet configuration, so that we didn't sink all this time into a game that doesn't work and maybe be able to do damage control somehow? But then my question is ignored and the post is moved to closed bugs.

    I'm just trying to make the best of a bad situation and frankly, after all this time with Construct 2 I'm a bit peeved at the attitude that's been used since I've started using the engine. It sucks that I have to look at all the people I introduce C2 or C3 to and say, "The engine has some big issues and you can't really rely on the developers to deal or fix with them."

    I know this seems like an overreaction to such a minor thing, but I've been peeved at this attitude for years! And I'm getting thoroughly fed up when I have to say "your best bet for this project is using another engine" because C2 and C3 have so much potential! And so many people get turned away because of things like this, RexRainbow left the community because of this kind of attitude! The primary reason I haven't bought into C3 yet is because a very large of the great plugins that made this engine worthwhile just aren't coming to C3 anymore because Rex left. There's a whole forum thread with people who also feel that way about C3!

    It's just frustrating to have been a part of this whole community and then watch as all your peers leave because there are better engines and better developers, and to have stuck with C2 and C3 for 7-8 years and not only have to expect that filing a bug report will do me no good, but that I'm going to have to accept that this massive feature just will not work sometimes... despite other engines being able to pull it off. It is an understatement to say that this is incredibly frustrating to work with.

  • Thanks for moving it to closed bugs and still not responding.

    I made this bug report not expecting any real help but somehow I still got disappointed. I've been using Construct 2 since 2012 and the way bug reports and other issues have been dealt with has just gotten worse and worse. I'm genuinely really annoyed at this.

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InvaderXYZ

Member since 12 Mar, 2017

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