kmsravindra's Recent Forum Activity

  • 1. I made a cube with 6 plane faces in blender ( all planes were UV unwrapped) and exported, Diffuse map set with transparent color, draw side is set to both, and set the transparency to on for the Q3DModel...However only 4 faces appear transparent...One side face is completely opaque, one side face shows through back side planes but doesnt show through bottom face and adjacent face! Not sure if this is a bug or I am doing something wrong...

    2. In Safari and Firefox, all the Q3D objects are inverted wrt Chrome

  • QuaziGNRLnose, thanks for your response...

    I am trying to implement the logic from OrbitControls.js to move the camera ( the code as in here...https://gist.github.com/mrflix/8351020 )...I could achieve this partially, but not entirely...Trying to achieve something like this using the plugin / c2 events is proving very complicated for my poor soul...As you could see from the .js file inside the link, the threejs camera responds to mouse as well as touch, rotates camera in 360 degrees, zooms on mouse scroll, scroll the view in y-direction etc.,

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  • can we have orbit controls integrated into this plugin? Like in this example here - http://codepen.io/nireno/pen/cAoGI

    I think this will be a very helpful feature to have.

  • Thanks It worked!

  • QuaziGNRLnose, I prepared a 6 faced cube ( with 6 planes for each face). Then I used Blender/threejs exporter as mentioned in the tutorial...I had setup the morph targets and then the animation. The animation seems to work fine but however I see only some faces in some angles...Not able to see all of them at once...very strange!

    Here is the link - http://actualconcepts.com/TestTC/cube/

    Please use middle mouse button first and then drag the mouse to see different faces in different angles...Not sure what am I doing wrong...I had the emissivity set etc., But still not able to see all faces at once! Any help appreciated. Thanks!

  • QuaziGNRLnose, Could you tell me how to generate orgo-light.js / ratamahatta.js kind of files ? Can it to be done using blender/threejs exporter? Do I need to set key frames on the object that will get exported as these .js files? Do I need to modify anything in the files post export?

  • QuaziGNRLnose, Thanks for the updated version. Will try this ! Happy holidays to you too...

  • , I am having trouble parenting a Q3D created object (that was created in the events) to a Q3DPoint...I couldnt find any expression to get the id of the Q3DPoint. Could you let me know?

  • QuaziGNRLnose, when I use Sphere --> UV Unwrap in blender and exported the sphere.js, then it worked for flat starfield background sphere. But the same sphere.js didnt work for Earth / Moon textures. I was seeing some rings and segments in such spheres rather than the actual textures...I had to use a different Sphere.js that was unwrapped using spherical projection...Only that worked...How do we decide which projection and what unwrap method to be used in general for any kind of object? And what if there were seams and then unwrapped, does such UV unwrapped projections work? I am confused about this...please let me know.

  • Here is slightly upgraded version -

    Have submitted it to app store and waiting for approval

  • I think morph targets is done using shape keys in blender, the concept that I am slightly familiar with...

    You mean the threejs exporter exports the shape keys as individual frames? It will be really interesting to see a simple working example when you release the next version to include morph target animation...

  • Great to know this! Meanwhile I will try to pick up some knowledge on how to do morphing / morph targets...what should be done in object modelling to achieve this etc., Looks like very little documentation on web.

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kmsravindra

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