R0J0hound, Am playing with the plugin and wanted to create Newtons cradle, something like this in the video - ( after 25 seconds).
Attached is my .capx file. I am facing 3 issues -
1. Issue#1 - When I have only one ball dragged to the left and released, it works fine. But when I drag the ball to almost horizontal(90 degrees) and release, then I notice the right most ball goes beyond 90 degrees ( against conservation energy law)...Any idea what could be the issue?
2. Issue#2 - When DragTwo group is enabled (let chipmunk Immovable to Yes be still disabled), then it drags two balls to the left on touch. When touch is released, somehow the collisions are not working as they way they should in Newtons cradle...The third ball from the left doesnt go as much high as the right most 4th one...
3. Issue#3 - When I try to set ChipmunkImmovable to Yes on touch and then to "No" on touch released, it gives me a javascript error in the plugin behavior. Not sure if this is a bug.
Please let me know if this can be done as demonstrated in the video above? Having done many physics simulations, I have always found achieving NewtonsCradle to be pretty difficult using Box2D physics - revolute joints somehow...Chipmunk helps me to get this a bit further but still I seem to be struck...