kmsravindra's Recent Forum Activity

  • mattb, sorry.. it doesn't work at all the way a newtons cradle should...There are all types of things happening with collisions in your example...The first thing is that I don't think using drag-drop works well with chipmunk physics to drag chipmunk objects over other...

  • spongehammer, Thanks...But all the 3 issues that I have mentioned above still exist...None of them go away

  • R0J0hound, Am playing with the plugin and wanted to create Newtons cradle, something like this in the video - ( after 25 seconds).

    Attached is my .capx file. I am facing 3 issues -

    1. Issue#1 - When I have only one ball dragged to the left and released, it works fine. But when I drag the ball to almost horizontal(90 degrees) and release, then I notice the right most ball goes beyond 90 degrees ( against conservation energy law)...Any idea what could be the issue?

    2. Issue#2 - When DragTwo group is enabled (let chipmunk Immovable to Yes be still disabled), then it drags two balls to the left on touch. When touch is released, somehow the collisions are not working as they way they should in Newtons cradle...The third ball from the left doesnt go as much high as the right most 4th one...

    3. Issue#3 - When I try to set ChipmunkImmovable to Yes on touch and then to "No" on touch released, it gives me a javascript error in the plugin behavior. Not sure if this is a bug.

    Please let me know if this can be done as demonstrated in the video above? Having done many physics simulations, I have always found achieving NewtonsCradle to be pretty difficult using Box2D physics - revolute joints somehow...Chipmunk helps me to get this a bit further but still I seem to be struck...

  • QuaziGNRLnose, the demo looks great!

  • ,

    1. When I set draw side to Front &Back from Front using event conditions, then I am unable to revert it to Front...It stays in Front& Back despite my event condition...

    2. one more question if you know - If I have a cube and if I want each face to be a different color, can this be done if my model is a single cube.js file....any ideas how to do this?

  • Thanks

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  • How exactly would be Q3Dsprite be useful? some usecases would be helpful...

  • 3D Earth and Space app released on iPad ! Check it out at- http://goo.gl/vbMT3Y

    Check out the video on this app-

    Subscribe to Construct videos now

    Other educational apps on ipad -

    https://itunes.apple.com/us/artist/ravi ... d693234511

  • 3D Earth and Space app released on iPad ! Check it out at- http://goo.gl/vbMT3Y

    Check out the video on this app-

    Subscribe to Construct videos now
  • 3D Earth and Space app released on iPad ! Check it out at- http://goo.gl/vbMT3Y

    Check out the video on this app-

    Subscribe to Construct videos now
  • QuaziGNRLnose, Great to know about this update. Would you get a chance to add few examples for v 2.3 Or its not required?

  • Sier , imothep85 - Thanks for your comments.

    imothep85, Its not difficult but it uses morph targets...So creating a cube out of each net and animating it properly is slightly a laborious task in blender.

    Instead It will be good as someone suggested if this could be done by dynamically adding / removing polygons...Maybe that approach is also possible using Q3Dplugin but I havent tried it that way...Also such an approach might have limitations with curved surfaces...

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kmsravindra

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