jojoe's Recent Forum Activity

  • Hi,

    I use this for the blender game engine. Really straight forward and simple to use.

    angusj.com/resourcehacker

    can change the main Icon and the file associations icon with a slick little GUI.

    I can also make a quick little CLI hack if you guys want a script.

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  • +1 vote from me :)

    looks like a fun game

  • I switched from the * 2007 "black" theme to the windows 7 theme and I have not seen the hang up since.

    Maybe the theme engine had something to do with it?

    If I get a crash again, I will update this post.

    EDIT: I think I have disabled the steam overlay at about the same time.

  • Windjammers! Good ol' times^^

    One of the first games I bought for my Neo-Geo!

    I love windjammers, and i am looking forward to this game.

  • The most popular Operating systems in the wold that boasts vast amounts of hardware support.

    The most popular controller for the PC.

    The only people who support the controller in their OS and browsers are their biggest competitors? (Google, and GNU Linux)

    The irony... It makes my eyes burn.

    This is good information. I was going to make an Xbox 360 controller exclusive game for web browsers. Guess I will take a little extra time and add the keyboard bindings too.

    Also tells me that I should buy a copy of windows 8 for testing stuff, before I go "all out" on a full game project. I assumed the "Apps" where executable files, not web-apps.

    Thanks for the "Heads up" :)

  • Here are a bunch of hand painted textures for a very old, UN-realeased game.

    Blade textures

    Some of the floor textures would be good in a top-down game, while the wall textures would be really useful or a Side-scroller.

    Even if you do not use them, they are neat to look at and admire. He does seamless textures with paint and canvas rather than a image editor and computer.

    I go there when I need ideas sometimes.

  • jojoe all my machines are windows 7 or 8. you said that program is only for XP?

    Hi, I mentioned Texture-maker is only for XP. Neo-texture edit is for any windows based system.

    You can get texture maker to work too, it just needs virtuabox and a windows XP installer disk. I really wish Tobias would update it.

    Neo texture edit is Java based so there is a Linux and Mac version too.

  • Unfortunately I got sick of pixel style graphics back in the 80's I just don't get excited about retro style graphics as some do. I tend to prefer smoother graphics so much of mine is being generated as vector work then saved to .png. With vector graphics I can still make HD looking graphics without needing to go with expensive apps. I like the smooth edges and gradients I get with vector graphics like inkscape, flash, etc...

    Smooth like this?

    <img src="https://dl.dropbox.com/u/1660874/Neo-Texture-Edit/window1.png" border="0" />

    <img src="https://dl.dropbox.com/u/1660874/Neo-Texture-Edit/door1.png" border="0" />

    <img src="https://dl.dropbox.com/u/1660874/Neo-Texture-Edit/Neo-Texture-Edit.png" border="0" />

    I am going to be making some videos on different uses of Neo-texture edit real soon.

    You can have your entire project in a file under 30K , and no keeping track of bitmaps! Everything is saved inside the file.

    You can import images too, so the functionality is pretty much limitless.

  • I have been really hapy with my intuos from wacom. Try applications like the free Sculpty or the Zbrush evaluation when you are testing, then you will see the really nice points about tilt sensors, and pressure.

    Zbrush sculpting is as close as I have ever come to actually felling like I am touching an object that I am working on. The next closes thing would be to actually model something in clay with my hands.

    I had the Cinitique for a few weeks before it blacked out on me and I was able to return it for a refund.

    I was not really impressed with the lag, Another thing is the constant need to clean the screen. No matter how much you wash your hands the human body produces oil. There is no stopping it. So If I like working without surgical gloves on, I was washing the thing off at least once a day.

    One last +1 for wacom... If you ever decide to try Linux the drivers are really good.

    TL;DR : 3D sculpting is a great way to judge the usefulness of certain features.

  • I was just asking if there was some way already available. I am not going to request anything.

    It seemed like it was not possible to begin with. I was just asking in case I was wrong.

    Construct 2 has surprised me every time I have used it. The tools and workflow are really great.

    The reason I asked, is because C2 is so amazing. It has everything I have ever wanted in a game engine.

    Things that seems nearly impossible, are completely possible with Construct 2. That is why I thought it might be available.

    I am completely happy with the current Node-Webkit features. It is far more than I expected when I purchased C2 a few months ago.

  • Well, this is probably a really stupid question.

    From what little I understand about the node-webkit , it seems to be a the building blocks for google Chrome. I think they have gone through great lengths to keep web applications from passing commands to the command line for obvious security reasons.

    I thought I might as well ask though.

    Can we pass commands to a DOS shell?

    I am thinking of making a collection of utility's for Image magic.

    I have a huge folder of batch files I use for animations. It would be really nice if I had a little GUI application I run rather than looking at a huge folder of batch files.

    Thanks in advance for any enlightenment, sorry for my poor English <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You really do not need much. Just a single transition frame will do it for a 5 frame walk cycle.

    <img src="http://cyberdog.wikispaces.com/file/view/WalkCycle_Side.jpg/30505746/WalkCycle_Side.jpg" border="0" />

    If he is in the up frame (4) You can also have it play the walk cycle backwards until one of the legs is in the passing position, then go to the stand position.. this will make it look just like he put his leg down really quick. All other frames have it play forward, and only stop moving on the passing position frame (the red one in the diagram).

    If you want to get really fancy, have a "wait" animation. The first 3 frames have it go from the walking to the wait animation, then have it loop back to frame 3 (pass pos) to loop the wait animation.

    WAit animations are usually them standing there breathing, and sometimes looking around or whatever. One of our projects had 1 breathing wait animation it constantly looped, then it would mix in a quick glance up or a hand fidgeting animation then back to the wait loop.

    One of the best examples is a game called "Pitfall: Mayan adventure"

    They have 4 or 5 wait animations to mix up the breathing.

    They made it for Super nintendo, Sega 32x and for Windows 95, and Dos based PC's. You can probably buy it from Good old games (GOG).

    Take a peek at the sprite sheets if you get the PC version. You will see all the little tweak animations they mix in. If I am not mistaken the bitmaps are in a Zip file that the extension renamed to .DAT or .PK3. Just open it with 7zip to look at it.

    I learned VOLUMES of information from that sprite sheet alone.

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jojoe

Member since 29 Dec, 2012

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