jojoe's Recent Forum Activity

  • Just a few effects I was thinking abut today:

    An erode like a common erode filter in PS or GIMP.

    A dilate for doing "turn to stone" effects, and to animate water from noise textures. (just ramp the filter up and down in real time)

    Seamless Perlin noise. Would be great for smoke effects. And to multiply over tiles for dirt and shadow'a so that the seamless patterns are not as obvious. (one tiles at 64x64 and the overlay at 128x128 as an example)

    Animated caustics for water scenes.

  • I am getting into workflow problems left and right thanks to steams way of handling applications.

    It would sure be a nice option to download DRM free, OS friendly version.

    Some of the limitations are production pipeline crippling.

    My biggest gripe is the way Steam handles file association, You have to run the apps as a Service from a URL. This means that you can not have an launch icon on your Windows 7 Task bar.

    It also means that steam has to always be running and bombarding you with adds and crippling your band-with with game downloads. I dont mind this when it is "Game time" that is usually when I run steam. It is also when I like to shop for games, and see what the daily deals are.

    Another crippling aspect is if you try to launch your application from the desktop or any of the other explorer windows, it will load the evaluation version, rather than my key version.

    Steam is really not built for applications.

    Well, anyway, maybe the DRM police at valve will see the crippling aspect of their platform and make an exception for you guys.

    Ask them we can "opt out" of all the great Steam features, and have Steam as a delivery and update system only.

    If Valve says "no", then challenge them to have THEIR development team put their entire tool set running from steam.

    Let them see what Photoshop is like if you can not load files from the file browser. Let their animators see what Zbrush is like , if the Auto update texture feature from the OS suddenly stopped working.

    There would be a complete RIOT at Valve.

    Desura is a pretty cool delivery system, you guys might consider it over Steam. They allow DRM free stuff. They also do not do anything to reduce the functionality of your great software.

    Dose anyone else think we should be able to get all the features of the non-steam version, delivered from Steam?

  • I like the smooth falloff, you made a very unique "look".

    Sort of odd looking though, for a "retro" look you would want to use Dithering rather than an alpha with a ramp falloff.

    Sort of like making a painting of "The old West" from USA pop culture, and off to the side painting in a Porche 911, and Starbucks coffee.

    The 2 technologies never really existed at the same time, if you know what I mean.

    Give dithering a try, it will probably take less GPU power to render it too, if you have the Alpha blending, or alpha clip available to you.

    I must say that I do like the look you already have. Very well done, and very innovative.

    On a side note, I like your snake sprite too.

  • Can you post an example file. I think I know what you want.

    Also, just a quick critique. Make a dead zone for the joystick, otherwise you will get "drifting" if the stick is not perfectly calibrated.

    make the low range -10, and the high range +10. can be lower or higher, just depends on the player's preferences.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I wanted to add that Spriter is a great little tool. It was just not really appropriate in this situation.

    If you are making a boss in a metroid or Kid Icarus clone, then the spriter "look" is going to be exactly what you are after.

    It also would make it possible to sever limbs on a Voltron like robot. Countless games in the past used the same technique.

    If you are not going to be doing things with the animations in real time, then it would be better to just port your textures into blender and pre- render the animation.

  • Just put the camera on his profile for a side scrolling game, or above him for a top down game.

    Look in the rendering options for the Animate button, or press control-f12.

    Your frames will be in c:\tmp

    Select all frames in the folder , drag and drop them on the C2 window to quickly load the sprite.

    Set the FPS to 24, and you are all set.

    EDIT:

    Try here for some great tutorials, and a nice community:

    blenderartists.org/forum/forum.php

    I think in the game section there is a sprite sheet exporter too. Search for a user named Solar lune, the guy is a wizzard with 2d stuff, and a really nice guy. He even will do private classes with you if you want to pay a very reasonable hourly rate.

    I suggest reading through his posts for the usage of blender in sprite creation.

  • It has a lot to do with the browser. I get next to no stuttering in Chrome, but Firefox it is really evident.

    Try exporting your game to a node-webkit.

    It has nothing to do with C2 or HTML5 either. You will get the same stuttering with flash games in the same browser.

    Go into your graphics card settings and set tripple buffering , and V-sync to on for your browser and see if it helps you.

    People who watch NetFlix, and Hulu know all too well about panning images in web browsers.

    TL;DR; Web browsers are not a very good platform to make scrolling, or panning animations.

  • I like the little mouse. Has a lot of character. Best wishes for your project.

  • You do not have permission to view this post

  • I am making a seamless texture creation utility. It makes alpha maps for common textures like terrain textures. Just the masking is done now, but when I am done it will make the full texture.

    This one might be good for a tower defense game.

    Please excuse the dark ugly colors. I am testing the lighting, and needed a dark base so the lights would show up better. :

    <img src="https://dl.dropbox.com/u/1660874/png.png" border="0" />

    It will pop out a matrix file too, so you can easily re-create your custom matrix in your own game.

  • Looking good I especially like his little mustache . The little AK-47 has an amazing amount of detail to it.

    Here is an update on the Tile creator I am working on.

    <img src="https://dl.dropbox.com/u/1660874/png.png" border="0" />

    Got the tile-set complete. All of the elements are adjustable.

    Added the "infinite outline" feature for making things like dungeon walls, and more advanced road and paths. A simple lighting system is added to test. A bunch of web Gl effects added for embossing, inverting the map, and for making rounded corners for embossing.

    Going to have a working copy for you guys ASAP. I am thinking by tonight.

    I just want a nice little GUI, so there will not be a need for instructions.

  • Awesome! Thank so much ramones!

    +1 for ramones too, Love the song "I wanna be sedated" when I was in school still.

jojoe's avatar

jojoe

Member since 29 Dec, 2012

None one is following jojoe yet!

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies