jojoe's Recent Forum Activity

  • Problem Description

    Misinformation in the example file states that all we have to do is change the blend modes. It says nothing about he "Force own texture" . All it says is: "Sprite's 'Blend mode' property can be set to the following. Note the cog has an area of transparency around it to make it clearer what each blend mode does."

    Got tired of it not working, so I sat here until I figured it out. 6 Hours later I saw that the "Force own texture" was different.

    Attach a Capx

    [attachment=0:3kgoc8vh][/attachment:3kgoc8vh]

    Description of Capx

    Leaves out important information.

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    ...

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • Thank you codah

  • Here is a great way to make seamless textures.

    http://neotextureedit.sourceforge.net/

    I made a simple 3 color retro camouflage starter.

    [attachment=2:12198s4e]camo.zip[/attachment:12198s4e]

    Just open it from inside Neo texture edit. It makes old camo like this:

    [attachment=1:12198s4e]kamo.png[/attachment:12198s4e]

    Here is an example of the settings needed. Just look at the red arrow. There are 3 bars in the center that are maxed out. The rest are turned off.

    [attachment=0:12198s4e]Settings.png[/attachment:12198s4e]

    That is it!

    You can change the colors by adjusting the color swatches, on the gradient editor. I am going to be making some desert and some Europe WWII color schemes later.

  • Here is a tool that makes seamless patterns:

    http://neotextureedit.sourceforge.net/

    Can save lots of time. They have a great brick generator. The perlin noise would be a nice base for cave walls ass well <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Very bright

    I like the terrain the most i think.

  • Hello,

    In Unity C# we can use Vector 2 and 3 to set varibles that contain more than 1 value. A great example is if you want one variable to hold an RGBA color value. You would set the Vector4 to:

    myColorVariable = New Vector4(000,000,fff,fff);[/code:v4en9d8v]
    
    This is extremely helpful when drawing boxes or setting something's position... (just use a Vector2(X,Y) for the X and Y value.)
    
    What I am wondering is if we have something like this in Construct2?
    How would I set a single varialbe to an objects X and Y position?
    
    I can see we have something to set and return RGB values. This is why I am asking.
    
    Thanks in advance for any help.
  • Here is a link to the shader.

    http://kushi.lv9.org/pixelartshader/Pix ... v1.0.0.zip

    This looks very nice.

    Edit:

    Cant even get the program to run. It pops open, and then closes again.

  • Edit:

    Sorry, I mistook the "Q3D" models as Quake 3 MD3 files for some reason.

    This looks like a great project. Thanks for sharing it with us

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  • Scirra should hire you Somebody

  • Thank's zenox98

  • jojoe

    You've posted this in the Construct Classic section.

    The file only has 7 events.

    EDIT: Ah! i see. I have a family? I did not know that classic had the families disabled.

  • This seems quite nice, and complete. Thank you

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jojoe

Member since 29 Dec, 2012

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