jojoe's Recent Forum Activity

  • Thanks guys! I thought it was a long shot after learning JS does not even have a proper intager

    Maybe this feature will be added to Construct3

  • So, here's two numbers encoded as one. It gets trickier if you want more variable-sized numbers...

    And it's definitely more trouble than it's worth.

    Very cool, thanks!

  • Thanks lord shiva

  • Hi,

    In unity we can have variables with multiple vales called vectors. A good example of a vectors use is a Vector4 for a RGBA color value. (fff,000,fff,fff)

    Vector 4 can be handy for designing UI's, every button can have its X,Y,Width,Height all in one convent package.

    I have a feeling this would be a very popular plugin.

  • Would be nice to see the arrow keys bound to scrolling. Hold shift + Arrow keys to move X amount of lines. (X defined in the C2 preferences)

  • Nah, it's definitely a limitation of the editor. I don't even know if js supports them.

    Was looking into this further and JavaScript does not even have an integer. It just rounds float values. I have a feeling vectors where something extra special that they added to Unity or Mono.

  • hi <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/manual/172/tilemap

  • Awesome. I might try a Sonic the hedgehog clone

  • blackhornet

    Have been using your utility quite a bit. It really is a time saver

  • Thank's for the share

    In what software you make this.

    Hi, I used Blender for this with the default rendering system. http://www.blender.org/

    They have a great community here to help get people started : http://blenderartists.org/forum/forum.php

    I am happy you like my controller

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  • I really wish C2 had these

    Do you think someone could do it with a plugin? I wonder if HTML5 uses them?

  • Hi,

    I made an onscreen controller template. The objects are pre-rendered in a 3D application.

    [attachment=1:3drozm7n][/attachment:3drozm7n]

    The Joystick does not mimic an analog stick at the moment. If you would rather use it, just place the sprite under the D-pad button hotspot.

    The color effect is turned off by default, let your users know that it is intended for fast computers.

    Some uses for it:

    • On screen controller
    • Graphic to display on your keyboard config menu screen
    • Just use the re-bind-able keyboard system and toss the graphics.
    • As a template for your own graphics.
    • Toss the code, and just use the sprites.

    The usable states are all located in the purple "Controller state" sprite instance variables.

    • Move left
    • Move right
    • Move Up
    • Move Up left
    • Move Up right
    • Move Down
    • Move Down left
    • Move Down right
    • Button A
    • Button B
    • Button X
    • Button Y
    • Button Start
    • Button Select

    The default keycodes are on the keyboard input event sheet's global variables.

    Known issues:

    • Can not use both touch and keyboard at same time. It automatically switches when it gets keys or touches.
    • If window looses focus in node webkit, the inputs get "stuck" sometimes. (windows 7 only)
    • No joystick or controller bindings yet. (Might come soon.)

    The sprites are for HD games by default. You are welcome to scale the images, as long as the image remains 2x the actual sprite display size.

    I am thinking of doing a commercial version for the Scirra store. If you have any requests please let me know. If you want something Custom for you game, please PM me. Do you guys think that $5-$10 is a fair price to ask for the non-free version?

    Hope you enjoy it

    [attachment=0:3drozm7n][/attachment:3drozm7n]

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jojoe

Member since 29 Dec, 2012

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