Dave Hailwood's Recent Forum Activity

  • And some more recent news, which mentions the winners will be announced tomorrow:

    http://www.newgrounds.com/bbs/topic/1340122

    Good luck, chaps!

  • mineet harrio

    Thanks for the encouraging words.

    The menu and assets are coming together well. I'm currently trying to make the Retro Lettering used in the game into a webfont, as at the moment its all done with individual sprites which is a bit of a wasteful way to do things. Once I've sussed that out, I'm hoping to possibly squeeze in a scoreboard which will allow for a few new victory conditions (score based and kill based) and might give me a fair shot at adding in a few random Choose Your Own Adventure style events.

  • JEtherington

    Did you put the game into a zip file before uploading it? If not, there's some info at the following link that explains how to do so correctly: http://www.scirra.com/forum/newgroundscom-construct-2-gamejam_topic64963_page7.html. Just look for the post by Unclejunkie

    I'm guessing you've already asked Tom Fulp for permission to post Html5 games rather than flash? Other than that, I can't think of anything else that might cause the problem.

    -Dave

  • Here's a quick preview of the Menu screen redesign for the Board Horde game. I've used Kyatric's slot machine example to add a bit of fun to Hero selection (your team is now selected in a random Fruit Machine style) and added the ability to choose the board by using the nudge button.

    <img src="https://lh3.googleusercontent.com/-i2t1tsbHtZg/UYdobEiviOI/AAAAAAAAAdE/1aFLIzCgvUQ/s640/blogger-image-1972005105.jpg" border="0" />

    The a.i. works a lot better now, and is far less suicidal. I've actually lost quite a few games whilst playing against it, and it seems to manage to get at least one hero to the exit each time I play (which is better than its previous average of 0 heroes).

    There's still a few persistent bugs which I've tried to destroy many times, but they keep on coming back to annoy me. On internet explorer Heroes have a tendancy to just wander off the board and do their own thing (If I can't find a solution, I think I'll probably just add a speech bubble to the heroes that states: 'sod this for a game of soldiers. I'm off for a pint!') and on rare occassions the collisions with monsters fail to trigger and the turn doesn't end.

    Anyway, the Newground competition results should be with us soon, and then after that I'll try and push the game to a few other sites and see how well it fares.

    Stay tuned for a new playable update at the end of the month.

    • Dave
  • This bit of Wikipedia info will probably help explain things, too:

    http://en.wikipedia.org/wiki/Display_resolution

    Just scroll down to the table titled Most Common Display Resolutions.

  • To be fair, they do have 95 games to get through, and might need to test them on various devices if they don't all work properly. Also I think Tom mentioned that he's planning on writing the results of how well thy tested on his iPhone, which might take some time to do.

  • The latest news was posted in the 'Best Of April' section, which can be found here:

    http://www.newgrounds.com/bbs/topic/1339528

    In short, the judging for the C2 Touchjam competition is next on the agenda, so we should have the results soon. It's worth checking out the Best Of April link, as two c2 made games did remarkably well!

  • Whiteclaws

    That's the one! Thanks for that.

    InvaderX here's the link to ajtilley's successful c2 project on Kickstarter: http://www.kickstarter.com/projects/ajtilley/spatial-flux-2?ref=live

    I'd also recommend that you ask any close friends and family members to donate to your game as soon as possible, as you need something to break that 'zero' balance and start the ball rolling. Just be sure to mention to them that if the game doesn't get full funding then they've lost nothing, and if it does get funded then they'll have your undying gratitude.

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  • thehen

    It's probably worth copying and pasting everything you've just said and illustrated into a tutorial so it doesn't get lost, as that's some very clear and helpful advice.

  • ...blasted ipad! It gave me an error message saying I don't have permission to post in this forum, and then posted my reply twice. I hate technology! That's it, I'm going to become a Mormon!

  • InvaderX

    I believe AJTilley cancelled his kickstarter, and then relaunched it very soon after with a lower financial goal (might be worth checking t&cs on kickstarter). It was a very brave move on his behalf, as I think he'd already managed to raise almost a thousand when he cancelled it. But because of the way he approached things, and made good use of social sites, his kickstarter was successful (it also helped that as well as capturing the Ftl fan base, his game has a Choose Your Own adventure style system that sets it apart from the competition). You can probably still find his game on kickstarter (can't remember its name offhand, but there should be a link in the c2 games on kickstarter forum section) and study how he approached his video, setting out goals etc.

    Theres also a well written tutorial about how to approach a kickstarter somewhere on this site which is well worth a look if you haven't already read it.

    With kickstarter, its not just about the money its also about drawing people's attention to your game. And with almost 800 views of this topic already, you've managed to achieve that.

    Best wishes, and good luck.

  • InvaderX

    I believe AJTilley cancelled his kickstarter, and then relaunched it very soon after with a lower financial goal (might be worth checking t&cs on kickstarter). It was a very brave move on his behalf, as I think he'd already managed to raise almost a thousand when he cancelled it. But because of the way he approached things, and made good use of social sites, his kickstarter was successful (it also helped that as well as capturing the Ftl fan base, his game has a Choose Your Own adventure style system that sets it apart from the competition). You can probably still find his game on kickstarter (can't remember its name offhand, but there should be a link in the c2 games on kickstarter forum section) and study how he approached his video, setting out goals etc.

    Theres also a well written tutorial about how to approach a kickstarter somewhere on this site which is well worth a look if you haven't already read it.

    With kickstarter, its not just about the money its also about drawing people's attention to your game. And with almost 800 views of this topic already, you've managed to achieve that.

    Best wishes, and good luck.

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Dave Hailwood

Member since 27 Dec, 2012

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