Dave Hailwood's Recent Forum Activity

  • InvaderX

    I don't think the new video is playing to any of your projects strengths, or likely to win over investors. The main reason for this is that for the most part it's treating the viewers to an up the nose Worms Eye View of your face, and the constant movement of the chair makes everything a bit wobbly. I'm afraid I gave up watching after the first two minutes.

    Now, to play to your strengths - you have a voice over guy, so use him to do all the talking. Put that over any in game footage, or stills you may have, giving descriptions of game play elements that might set your game aside from the hundreds of other kick starters out there. Try to resist saying things like 'its going to be cool' or 'hey, this is really awesome' and show the viewers what's awesome about it.

    One of the biggest strengths you have at the moment is you respond well to others criticism. If you keep up with that sort of attitude, I'm sure that in time you'll go on to do well. Although I doubt this Kickstarter will succeed as you're asking for a lot of money and not yet giving people enough incentive to invest, I'm sure that you'll learn a lot from the process and hit back stronger and harder the next time.

    Whatever happens, finish that game (I'm sure you can make it without financial investment. That's what being a hobbyist game maker is all about!) and keep on listening to the advice of the good folk on this site. They've helped me out a lot - half of the time without even realising it.

  • C-7

    I'd be happy to test your game and provide feedback. Feel free to send me a link by PM, when you're ready. I've been watching this game develop for a while, and it'll be interesting to see how it handles!

  • Wrangler

    Such a shame you didn't make it in time for the competition; I think you'd have done well.

    Although its rather different from the arrow slinging carnage fest I'd been expecting, this seems a deeper experience. It took me a while to realise that I should be concentrating on swiping the icons rather than the actual creatures themselves (even though you state that in your instructions) but once I'd figured things out, I had an enjoyable couple of games.

    If you have windows 8, it might be worth polishing this up and entering it into the Windows 8 competition Scirra have on their blog.

    Good stuff!

  • mineet

    The link was not the actual Newgrounds Touch Jam competition winners, but something else the site does (where Newground members get to vote for their favourite games of the month). The touchjam competition is the next one that they'll be judging, so we should have the results within the next few days (they have 95 entries to sift through first).

    I'm currently working on the next Board Horde update, which I hope to finish by the end of the month. Currently the a.i.s a lot more challenging to beat (though I've managed to create many more bugs in doing so) and I've created two new boards. If I get the bugs ironed out in time, I'm hoping to do a more fancy menu screen with character and board selection woven in.

    Anyway, I'll be sure to post the link to the final results if someone else doesn't beat me to it.

  • Very well done on placing third on Newgrounds 'Best Games Of April'. It was nice to see Magnetized in the runners up section, too. Keep up the excellent world domination, dear chap!

    http://www.newgrounds.com/bbs/topic/1339528

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  • tchem

    I really like the main hero redesign - a Samurai fits much better with the oriental pixel world that you've created. I also like the look of the 'controlling animals to solve puzzles' element that you've added.

    It's progressing really well. Keep at it!

    • Dave
  • Title: Ready To Roll

    Author: DpLewis

    Price: Free

    Genre: Puzzle

    https://itunes.apple.com/us/app/ready-to-roll/id599403480?mt=8

  • The dynamic shadow casting works very nicely on my ipad3. Gets between 20-30 fps, but its really nice to see what can be achieved without webgl. Very nicely done!

  • Here's a few more useful links to topics from people who've already explored the Children's Interactive Book concept with c2:

    http://www.scirra.com/forum/alpine-crocodile-childrens-books_topic54265.html

    http://www.scirra.com/FORUM/size-matters-mbs_topic63727_page1.html

  • Kurz

    my Newgrounds submission has about 200 or so objects on the screen at the same time (mostly static), but still gets about 60 fps on the ipad (though it can lag a bit on mobile phones, but this is probably down to bad programming and wasteful memory management on my behalf). I do get a bit of slowdown when the enemies spin off the screen (due to using rotate, probably), but it's only brief and acceptable.

    I have discovered that sometimes just one small mistake in the programming can be enough to half your frame rate. For example, during the early stages of creating my game I accidentally had it set to constantly move one of the sprites to the top of the layer. As soon as I added 'trigger once' to the event, the frame rate doubled.

    I did encounter issues when originally trying out your Space N Time game on the ipad (shortly after it was submitted) - I basically got an explosion of noise all at once. When I first added music to my game I got the exact same thing, but soon discovered I had the music constantly trying to play itself again and again. So a lot of the time the performance issues are call by good ol' fashioned inexperience on our behalf. Also, the fact that different browsers seem to have different strengths and weaknesses really doesn't help keep things consistent.

    Anyway, best of luck with the competition. It's been really nice to see such a wide variety of games.

  • Although there's not as many C2 games on the app store as there is on Android etc, there's a couple that I'm aware of (none of which are anything to do with me, but it's always good to draw attention to fellow C2 creator's projects. So, here's some links:

    Title: Pigo

    Author: Heinui Durand

    Price: Free

    Genre: Shoot 'em up.

    https://itunes.apple.com/us/app/pigo/id582447647?mt=8

    Title: Chaotic Cubes

    Author: Daniel Garrett

    Price: Free

    Genre: Reaction

    https://itunes.apple.com/us/app/chaotic-cubes/id591291388?mt=8

    Title: Turmoil Deluxe

    Author: Martin Edmaier

    Price: $1.99

    Genre: Shoot 'em up.

    https://itunes.apple.com/us/app/turmoil-deluxe/id587081651?mt=8

    I think the other games that Martin has on the app store might also by C2 games.

    Anyway, that's all I can think of for now. If anyone knows of more, shove 'em up here.

    0plus1 well done in getting your games on the app store (I know you've had a lot of hair-tearing moments in doing so), and very best of luck with them.

  • harrio

    some jolly good questions concerning potion stacking. At the moment I have it configured so that if you get a potion whilst you have a status power in effect it cancels the effect out (that way, when you have more than one hero on the board and you're about to land on a potion, you can choose whether you want to risk losing your current status for something potentially better, or stick with what you've got).

    Once I've got special hero skills implemented I may have 'Potion Stacking' as one of the mage heroes skills (so they can be invincible, light as a feather, and still pick up any instant use potion). The special skills feature is going to take me a while to finish, as I have to come up with 9 unique skills for each hero, and they're all likely to be game changers or game breakers as is possibly the case.

    I noticed that Talisman game the second it was released, and definitely intend to get it at some point. I still have many other games to work my way through first, though (and might pick up Star Command when it comes out on Thursday)

    thanks for the input and suggestions. Appreciated, as always.

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Dave Hailwood

Member since 27 Dec, 2012

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