part12studios's Recent Forum Activity

  • Colludium that is an interesting way to go about doing it. However that feels a little more like a crane swing it around and while this is not terrible in a simple situation, when you have a bunch of boxes being fed to you i could see that delay making it hard to play the game fast.

    I wonder if there is some way to keep the velocity of the boxes in check to never go above a certain amount? I've made some attempts to do that but nothing seemed to really work. Maybe my understanding of the physics stuff is wrong. I could image that when you let go of the box then the velocity limit might get raised some to allow the box to get flung faster, but still not so fast that it outruns the colliders.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi everyone,

    So I did this game awhile back using GameSalad.

    Subscribe to Construct videos now

    Do to many of the limitations of GameSalad, I moved over to Construct 2. I wanted to rebuild this game and I made some really good progress except in one area.. the drag speed.

    The physics / drag of C2 is super fast / responsive which in most cases is a great thing. However in this games case it created a lot of problems having boxes pop on the other side of walls. I found that i would often quick which resulted in good throws would sometimes could manage to "pop" through walls that normally should stop an object from going through them.

    What I would like is to figure out a way that an object I drag would follow my finger but generally move slower. If you watch the video you see how the boxes naturally lag behind a little.. and yet when it is time to flick them they still can move faster very naturally. I want to be able to flick something, I just need the box to relax a little! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I had made a number of attempts to find solutions but nothing so far has really hit the nail on the head and effectively simulate the kind of drag behavior you see in the video above. Any insight into this would be much appreciated!

    Thanks

    Caleb

  • Speaking of Construct 2.. any talk with Ashley to see if Construct 3 could allow this? Maybe there is something in the C3 SDK that would allow greater access? Seeing that the new editor is just getting started it would be a great time to mention something to them to see if they could take this plugins need into account before too much in C3 is set in stone.

  • Arne thank you so much! Your reply was really helpful and reassuring

    Roger (the coder) managed to find a way to make it work though with a bit of tweaking. He's going to email you the particulars in case it helps at all. We're working together on a light MMO kind of game so we are going to be using a fair amount of cloud code due to multiplayer stuff..

    although we're still just getting started and exploring how we want to do this.

    Thanks!

    Caleb

  • Hi everyone,

    I'm using the new ParseFE plugin and overall it's going great. I'm working with my partner who's very experienced with parse and javascript. I however am not, but I am experienced with C2. So we're trying to pull information from parse in the form of cloud code..

    this is how we're doing it in the screenshot attached. we're trying to call on the cloud code and store that data somewhere, but I either don't know how to use a dictionary correctly or perhaps my approach in general to grabbing/storing remote data locally is flawed.

    Thanks,

    Caleb

  • Arne never mind, I found what I needed.. good stuff!

  • awesome that's all very helpful thanks for sharing.

    Sincerely,

    Caleb

  • cacotigon cool that's very helpful. I took that text from

    Are there many chinese fonts out there? Are there any in particular that would be considered the best/safest? You know how we have fonts like arial and times new roman which are standard fonts.

    I'm targeting the Ouya which is an android device and don't know what fonts android has installed by default or if perhaps I'm required to bundle the font I want to use in my project.

  • Hi there,

    The Ouya recently got a huge investment buy in from a chinese investor and they are looking to bring their library over to China. This brings up the requirement to have games that work with simple chinese.

    I did a quick test with ariel and pasting something like this "简单" in there shows boxes. Is there some trick to be able to access simple chinese characters?

    C2 shows the characters in the text field but what comes out on the layout is boxes.

    Thanks,

    Caleb

  • It looks like it was fixed with 196.2 I was able to successfully build my project for iOS. From what I read it sounds like it was an audio issue causing the trouble. I knew they would come up with a fix soon! thank goodness.

  • thanks!

  • no, once you save any changes in a newer version older versions will not open it.

part12studios's avatar

part12studios

Early Adopter

Member since 24 Dec, 2012

Twitter
part12studios has 1 followers

Connect with part12studios

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

20/44
How to earn trophies