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Not sure what you mean by "without an ID". Do you have the latest version of the plugin ? There are many actions for setting material properties over the whole object, you only need an ID if you're using model materials.
About the touch triggers, what exactly do you mean? touch as in clicking on a model ? You can do this with the Q3D Viewport object, look at the examples.
Ziggums
Sadly the construct 2 SDK doesn't allow for me to make this plugin display the actual model in the editor, however you see a simple orthographic view of the XY plane with a proxy of the 3D object (box/sphere/AABB) that somewhat represents it, and is properly transformed by the rotations. When you run the project in the default view settings you can see a similar result as what's in the editor. It's as good as i can do with Construct 2, but hopefully when Construct 3 comes out i'll be able to render stuff in the editor and have a fly-around camera.
I put the editor and the corresponding project running (without any events or anything to move the camera from its initial settings) side by side in the following screenshot so you can see what you do / don't see.
If i was using a model, i could change the shaded boxes to be wire-frame, and i'd see only the wire-frame box/sphere in the editor, but then the model and wire-frame object at runtime. The colored objects are a point light (green diamond) and spotlight (red cylinder with pointer)