Hi there,
I have a project where a character is running along the ground.. but there are layers (think TMNT / Double Dragon side scroller) The player moves between 5 lanes..
The perspective is angled so some obstacles you want to avoid when avoided are either behind or in front of the player.. however when I try various things nothing seems to work..
So far I've tried a number of different things and the overall result is that i'm spawning these obstacles they all seem to want to stay behind or in front of the player..but since the player is constantly moving through the lanes they need to be dynamic..
I tried doing things like "on collision with player" move in front of or behind player object.. I even tried moving to two other layers being ones n front and behind.. but nothing seems to help..
I must not be understanding something fundamental about how these are triggered dynamically.. I have used behaviors like this before in static ways and that's fine, but this is the first time I've had to have things dynamically change.
Thanks!
Caleb