yea totally understood.. you can waste a lot of time trying to find the perfect revenue options.. so many services.. even we have numerous options.. though most of them are fraught with errors..
that's why i just go with what works and don't look back. sure one service might pay more than the other, but until a game hits some kind of reasonably serious number it's pointless.. as long as some monetization is working.. good enough.. save all that extra time making better games.. if you have a hit game, then worry about getting $0.04 per click than $0.02..