part12studios's Recent Forum Activity

  • chayd thanks for sharing that about buildbox. gamesalad i think is also more like buildbox.. easy to use, but very much a "walled garden" and the move very slow.

    in some ways this can be good though.. sometimes working within limitations can improve productivity. i must admit there are times i miss that about the games i made in GameSalad, but it's lack of features / lack of plugins / slow evolution drove me away because I had outgrown it.. but leaving that did leave some features behind that i miss.

  • yea it would still work.. what you're paying for are two big things (for the silver plan, which is what i have)..

    • 10 projects instead of 2
    • faster cue for compiling..

    so i guess if you let it expire then you'd go back to 2 projects. which ones you keep i don't know.. maybe the most recent ones.. but really if you're only doing 1-2 games.. you can use the free version.. really the faster cue time is nice but not like mega difference.

    I paid the $120 for the year mostly to support the service.. people using it for free really can't bitch about anything.. at least as a paying customer we're helping them keep going..

    so many people are accustomed to everything being free because of google or whoever.. they forget most people don't have billions of dollars in the bank.. they actually have to make money off their service.. so I'd like Cocoon IO to stick around and get better for Construct 2 users.. so I give support them

  • see next post.. server made a duplicate

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  • yea localstorage seems to be working ok for me so far. I'm not doing anything too complex with that though my current project is using about 8 different local storage objects..

  • yea it's chugging right along. i'm sure no one is making big money with it.. but it's still releasing new games and Tim is as great as ever for support. I haven't had time to do more with it unfortunately.. but i would like to go back and try another game with it. Not sure when though..

  • well the reason they don't do this is probably because it really requires true emulation of a device (like you do in xcode) and this isn't open source for anyone to do. Android would be more likely a platform that could be easily emulated by developers.

    It does make you wonder if an IPA can be side loaded into an emulator.. I may need to look into that. Same with Android but seeing that android is usually my secondary market I'd like to insure iOS works before android.

  • ah ok cool we wouldn't have recognized that name. This is great. Thanks a lot gumshoe2029

  • yea it's fine just don't TOUCH the ads.. maybe once or twice.. but seriously don't do it.. if the ads appear the rest of it will work.

  • sometimes when an ad first loads there can be a hiccup.. it's usually only the first time.

    you must build and test on a real phone to see ads appear. there is no test mode that i know of that works with the cocoon io / cordova plugins it supports.

  • or replacements of cranberry's plugins with official Cocoon plugins. Cranberry plugins often go out of date for whatever reason. The ones provided so far have been excellent, but things like google analtyics.. multiple ad networks (like using vungle + admob).

    The existing ad plugin only allows one at a time.. which means you can only use one service.. and it's often nessesary to use several.

  • gumshoe2029

    which plugin would achieve this? looking at this list we found, we were not sure which one is right:

    http://c2rexplugins.weebly.com/

    Maybe it's another plugin not in this list?

    Thanks!

    Caleb

  • gumshoe2029 thanks so much. that looks VERY promising. I've shared it with my partner to dig into it deeper.

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part12studios

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