part12studios's Recent Forum Activity

  • llfstudios yes price is ridiculous and it's just another game salad.. very very walled garden.. lacks advanced features like arrays and such.. but i think worst of all is just the general misleading notion that you can reskin games and get rich with their monthly subscription service..

  • good point about 2d stuff. and yea i know what you mean about migrating.. i've tried a lot of engines.. tried other "code free" engines and still C2 is the best out there that i have seen. Although to be fair i probably should give fusion another try sometime.. it's very similar..

    That said.. Playmaker for Unity is a code free solution, but i found it very confusing.. their tutorials are sorely out of date..

    I tried Unreal 4 with blueprints.. but jesus.. you're basically coding in C++ visually so even after many hours of video tutorials and such.. probably 50 videos.. i still didn't really know how to make a game with it..

    I feel like C2/C3 really has nearly perfected the game engine itself.. really.. what more could they add? What they need to do is shift from game making.. to improved game publishing.. and i'm now learning that web is really no better for monetization than mobile is out of the box.. which is absurd.. C2 is an f'n web game engine.. you would think they could at least make sure that a C2 user could go out and put a game on Kongregate or other websites and make money using all the typical hooks.. video ads.. banners.. IAP... etc...

    So yea I really hope that C3 gives this some serious thought.. but i think we're all going to be disappointed.. C3 is most likely going to really just be a re-make of C2 using non .net frameworks so they can port it to other platforms besides PC. That's my somewhat skeptical prediction. Hopefully I'm wrong and we get more than just a C2 that runs on mac and linux.

  • ah i see.

    unity5 is what started to include all of the "pro" features like shaders and such. 4.x did not.. maybe they went back and included them, but that would not make a lot of sense because they want users to move to 5.. not keep using 4..

    Yea the main thing about the unity3d as part of this thread is that people were crying about the splash screen for cocoon io.. and that they must pay to remove it.. and yet hundreds of thousands of unity3d users are using the free version and deal with the splash screen on all of their games.

    I agree Construct 3 is exciting to me.. if nothing else.. having a Mac version! As a mac user I use parallels a lot to run C2.. and it's not terrible.. but it does create some workflow issues.. bootcamp is ok sometimes, but most of my apps are mac so i prefer to stay in that OS.

  • I see no reason why not, but its likely going to take us to write our own plugin I think.

    I am really disappointed though that C2 doesn't have a strong web monetization path.. all this time i thought it did..

    I thought Mobile was it's weak area.. web is HTML5's wheelhouse.. how the hell does that not have plugins ready to go to monetize web?

  • ah ok yea i follow you now. thanks for clarifying

  • monetize marketing? I'm curious what you mean by that also.

  • yea gotcha.

    we'll try paypal.. it's been around a long time. the example I'd cite that we'll try is something like what tannoth.. https://purchase.gamepay.de/xml/fronten ... /frontend3

    of course they take a cut but as long as it works I'm less concerned about that. we may just have to have more expensive price points like $5 as minimum.

    Supersonic will work with HTML5 web services.. we just did a game recently using supersonic so that's something we're familiar with.

    Is there a good web analytic solution that's ready to go for C2? I know we have google analytics but the plugin I know of is cordova based.. so it won't work with a browser game.

  • selling of yourself? you mean just doing your own thing?

    I had a call with my partner and yea i think we're just going to roll our own Paypal plugin.. He's made one before when we were doing some parse testing.

    I think our strategy at this point would be:

    use facebook plugin to create a facebook game.. and using facebook as a way of easy account creation...

    paypal for IAP stuff. Might disect the Cranberry Cordova Paypal plugin for some ideas.. but it should be relatively straight forward I think.

    possibly supersonic if we want to do rewarded videos...

    Since we're making the game for browser (chrome for example) we should have access to all the nice browser commands available.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • newt thanks for responding! Much appreciated

    My buddy and I did some initial testing. He's developing the back end using Google App Engine (RIP Parse) and we got our initial ajax calls working so we're looking now to see if we can make a web game likely using facebook as our login / account creation or another service, but obviously we're looking for options that have Construct 2 plugins we can use.

    However it sounds like you're saying there are no working plugins for Construct 2 to do IAP. Maybe we'll need to make our own plugin using a service like Paypal. The only paypal plugin I know of is the Cranberry Cordova one which won't help us.

    The other thing that would be nice is allowing players to watch rewarded videos to get coins awarded. Should I be talking to my partner about us just DIY our own plugins.

    I have heard of itch.io but does it have a plugin to use? Steam.. meh.. some day maybe, but not for our first iteration.. too much work to do first.

    We want something we can rapidly test and C2 seems like browser based gaming will make this the easiest way.

    Are we really on our own? I would have thought all this time web game support would be incredible considering C2 is a HTML5 BROWSER ENGINE..

    Clay.IO that is unfortunate. I remember using it awhile back testing it out and I like it.. full featured.. just wasn't good for mobile gaming.

  • Hi everyone,

    So we have an RPG we are looking to develop. We decided to explore web for this game instead of mobile.

    I went to check out the Kongregate plugin and i could have sworn i remember it having more calls and what not.. but it seems to have pretty vague / limited language. Can we make games that use kongregate money or call ads?

    It seems like the answer is No, but I don't know what ways we can get things like IAP working.. facebook has very limited options as well.. it's great for login / friend stuff.. which is great but i don't know how we could get money from players, assuming we have a fun game people like.

    Clay.IO seems like a possibility but it still seems to be more mobile-web focused. i'm targeting PC browsers though I would love it if the game would work on tablets of course, but not really the main focus

    Thanks,

    Caleb

  • exactly! keep your money people.. you're better off using a Cocoon IO to help you make a nice smooth publishing pipeline.. don't try to overload your game with services and features.. just make games.. come up with 1-2 ways to make money and publish.. move on to next game.. the more 3rd party services you try to support the more misery you'll experience.. keep it simple.. till you find a game that catches on..

  • wizdigitech thanks for doing this. i'll definitely give it a try.. one quick high level question.. can you use several services with the one plugin or do you have to choose one ad delivery system.. say.. ads only.. interstitials only.. rewarded video only?

part12studios's avatar

part12studios

Early Adopter

Member since 24 Dec, 2012

Twitter
part12studios has 1 followers

Connect with part12studios

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

19/44
How to earn trophies