danialgoodwin's Recent Forum Activity

  • PePPo, since nobody has mentioned it yet, you can try changing all your C2 graphics to 8-bit PNGs rather than the default 32-bit. Hopefully, this will allow you to publish now and give you more time to figure out how to get the assets from a server, from within the app.

  • Somebody made a few tutorials that were made in C2 and "played" as an HTML5 app, but I think it was more like a click-through tutorial. I like the idea of learning while playing a game.

    Hmmm, one would almost have to totally rebuild C2 within C2...

  • suatozkan1987, well, you're not giving us much information to go on. Looking at the code snippet you shared, it should definitely work on any platform. So, I'm pretty sure that you have a bug somewhere else...

    If you would like more help, then sharing a CAPX might work, or at least more code.

  • Doc Ai, for the games I have created so far, I haven't needed to create characters, per se. But, I have created some random objects, textures, and fancy text which I am proud of. Here's one graphic from my recent Windows 8 app, Coinqueror. Each part is on a separate layer, so six layers total.

    Thus, my coin bomb:

    <img src="http://simplyadvanced.net/dev/paintdotnet/examples/coin-bomb_1000x1000.png" border="0">

    ps - And, for other people who want to see more things possible with Paint.NET, they have a page dedicated to show off works.

  • pixel perfick, I agree, there seemed to be plenty of times the character wasn't actually touching the skulls, but still died anyways. Especially, when I got close to a skull then "jumped", I guess the hand would suddenly reach out and try to touch the skull.

  • Great game! It definitely was a good level of challenge.

  • I think one of the ideas for the foundation of C2 is that the tools be as intuitive as possible. Having things that sudden don't work isn't a good idea.

    Though, one idea is to have another boolean for sprites for "Always maintain aspect ratio". But, it's easy enough to manually do that. Just like an easy way to know the individual scales is using something like what jayderyu said.

    Another idea, is that whenever your set scale for a sprite, then you can have an instance variable that keeps track of that scale. Thus a comparison can easily be done with that.

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  • Yep, plenty of different programs to choose from. Nobody should feel like they only have to use just one.

    Joannak, I hear Paint.NET developers are working on a huge revamp for v4.0. It'll probably at least include the Ribbon bar like in C2 and all the new Microsoft products like Office and File Explorer. Then, maybe, it might feel less clunky.

  • Tekniko, I just watched your pause button video. Well done! I'm happy to see the higher quality videos coming out for C2. If you keep this up, then you'll definitely be the go-to name for C2 video tutorials. I look forward to seeing more. =]

  • Yeah, thanks for sharing. This could be our way in.

  • andreasnvr, I just downloaded and it works great, so you got five stars!

    I really like the concept too, especially since I'm used to typing out all the code.

    Your Windows 8 game seems much more involved than my first two Win8 apps - Coinqueror and Gather Gems. Great job!

  • There is a lot about the graphics program Paint.NET that many people don't know about. So, I'd just like to take the time to share with you all the extra knowledge that you usually wouldn't get from just the original download.

    The easiest way to describe Paint.NET is that it is a simplier/easier/free version of Photoshop. If you think there is a feature missing, then there is probably a plugin for it.

    • Paint.NET DOES have the ability to open/save PSD (Photoshop) files. (with this plugin)
    • If you want to make pixel art, then there is the ability to toggle a "Pixel Grid" to make that easier.
    • Has ability to create spritesheets and split them.
    • Has layers, and many different blending modes and effects to apply.
    • Unlimited history for undo.
    • And more..

    Every now and then, I write short tutorials on how to implement certain features/effects in Paint.NET. My most recent was a few days ago about the spritesheet plugins I use. One allows you to create a spritesheet from all your visible layers. The other plugin allows you to easily split a spritesheet into individual images.

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danialgoodwin

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