CF78's Recent Forum Activity

  • That is supposed to be fixed! MadSpy lol Thanks, I'll look into it some more.

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  • There should be a badge for that MadSpy

    I can see that Colludium

    I meant too jobel - I had the Request Fullscreen disabled on accident.

    Spent some time yesterday and early this AM to fix a few issues brought up, and re-worked a couple of other things.

    Fixes :

      - Endless pit jump death restart bug : really fixed – seems it still would exist if you advanced to the next level with an extra life. - Elevator / Recoil bug – Fixed

    Tweaks / Adjustments / Adds :

      - Camera positioning : When the player is not moving, and not in action (firing) you can hold up or down to look in either direction. The position of the camera is also adjusted to aid with “Leaps of faith” - Elevator Signaling : I didn't want to add an action or switch to the elevator for I feel it mucks things up. Rather I added an indicator animation to the elevator platform that says either what position the platform is currently in or moving in. - Gradient Added to Pits : The bottomless pits are more noticeable. - Ammo / Amount / Frequency : Ammo drops are less frequent, and the amounts provided are random. - Shoot to Kill Ratio : reworked this a bit. ( Thanks

      blekdar for the homework ) It's much easier out of the gate. (this isn't fully polished) I need to play around a bit more with some of the other weapons and their upgrades.

    - Analog movement support : Analog movement is now added.

    Links updated

    Browser Version

    http://facecjf.com/R505/

    Desktop Version. (exported to NW 10.5 - zipped)

    https://www.dropbox.com/s/u8xxt3ev3bg1lm1/R505.zip?dl=0

    Thanks again everyone for testing it out and providing feedback. It's rather helpful to say the least.

  • Awesome, Thanks for the references. I'll look into these games further blekdar and yes, you may - anytime

    Nice find on the elevator in respects to recoil MadSpy I hadn't even noticed that. lol

  • It's stupid hard at the moment. This is a pretty hard level, but one of the more taxing in terms of performance so the feedback on performance was exactly what I was after. That said, all the other feed back is also exactly what I needed.

    jobel Thank you (I'm an artist by trade) so even my concepts look polished lol. I may have to simplify health and rework that functionality. The elevator : Yes, I do need some sort of graphic indicator that make them more intuitive. I recently added the elevators so they have some issues at the moment. (as I am beginning to find out) Leaps of faith & look feature. I will have to re-implement my camera positioning, it seems to make more sense now after others have played. (I forget that I know where everything is)

    Yes, I am ultimately targeting desktop. The browser version was more of a for shits & giggles test to see how it performs.

    Colludium Thanks!! The restart jump explode bug was introduced after someone pointed out that you couldn't die on fall if you landed on the elevator platform. I have fixed it... but on restart you explode (I have fixed that as well)

    blekdar Awesome! Thanks for the performance results. Yes, the pits are an issue it seems for many. I will have to make it more recognizable that they are pits of death. I like your idea of a gradient! Along with a quick restart feature. (I have sped up the fades so it restarts a lot faster) I will pay close attention to less is more in relation to enemy HP and ammos. I have been struggling with finding that perfect balance between destroying enemies and ammo drop amounts. I didn't even think about the analog control for the 360 controller. I will keep that in mind and make that movement available as well.

    I updated the links and game again to reflect a couple of mentioned crucial issues.

      Jump explode bug : fixed Fades speed up : loads twice as fast Full Screen for NW 10.5

    Again, thank you for testing out the game thus far everyone! It's super helpful to get outside eyes and feedback.

  • Thanks ryanrybot

    I am open to any suggestions. Do think if I graphically notified the player of the pits that would help?

    That restart explode is a bug. I will have to sort that out. :/

  • There is an NW.js object that you can reference within your event sheet and have it switch to full screen, or I assume you could use the Browser object too, since it's basically the same thing. Anonnymitet

  • Correct MadSpy

    1 / 0 .. 2 / 0

    The number on the left is collected brains The number on the right is saved brains. So after a level completion you actually save them, and once you collect 25 you get an extra life.

  • I dig that idea blekdar The skull looks great! Looking forward to the other 'hats'

  • Thanks for testing and letting me know about the dev tools and button reference. MadSpy (ooops)

    Updated links and images. Also removed the Dev tools

  • Thanks blekdar I really appreciate it

  • Update 5 / 1 / 2015

    I updated the links and game again to reflect a couple of mentioned crucial issues.

    Jump explode bug : fixed

    Fades speed up : loads twice as fast

    Full Screen for NW 10.5

    Hello All!

    I am facing a couple of performance uncertainties and I am asking for some feedback from the C2 community in the form of performance reports.

    Pretty strait forward not looking for too much other than CPU Usage and FPS Drops during game play. There are a few areas I feel I need to improve with relation to performance. One being my enemy crawlers / when launching bombs I sometimes get jank. I am assuming it's physics related, but I lack info... I am testing in a vacuum - ie: I only have two machines to test on 1) a Xeon / 32GB / SSD Which is super fast. And 2) an i3 with integrated graphics (which at actual game resolution is pretty good. (minimum janks)

    I am hoping to get some ideas of how the game will perform on different hardware and at full screen and orig. resolution. At the moment the desktop version is for windows only. If you would like to test the Linux or MAC versions : Just shoot me a PM and I will create an export for you as soon as possible.

    1 level repeating (3 times) and a boss level. At the end of boss level - game will repeat and you will be on round 2 - 1st level. Difficulty ramps up each level along with un-lockable weapons.

    * Keyboard Support (not as easy as a gamepad)

    * Gamepad Support (way easier) - At least for me.

    * Game (at the moment) requires WebGL

    Robot 505 v 0.1.3 pre alpha

    How to Play & What is What

    Browser Version

    http://facecjf.com/R505/

    Desktop Version. (exported to NW 10.5 - zipped)

    https://www.dropbox.com/s/u8xxt3ev3bg1lm1/R505.zip?dl=0

    Obviously any and all feedback is very welcome but I am really trying to focus on performance.

    Have fun, get frustrated, and report back here

  • No prob! droxon

    In case if anyone is wondering I just tested NW 12.1 - It's worse for me than any previous release. (for me at least) Uses twice the amount of CPU - and is jankier than prior. I assume it's safe to say that since current chrome state is F'd up, any recent version of NW.js is going to exhibit a lot of the same issues. :/

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CF78

Member since 21 Dec, 2012

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