Much appreciated! jobel You'll be able to play the demo before any of that
Colludium Thanks a lot! I have spent most of my time on art, polish, and refinement. Great to hear it's noticeable
Devlog Update 4-26-15
As it stands the game is just about ready for it's demo debut. I'm just nailing down all the minor bugs, and level testing so I'm not bombarded with known bug / issues feedback, instead of quality feedback. 3/4's of the way into development, I changed directions, and as a result I put level design on hold. Seemed I was rebuilding levels to compensate for changes made to player, enemy mechanics, and/or any idea implementation. Which ate up a bunch of time.
I am anxious to see how the game will perform on other machines. At the moment it's playable on an i3 with integrated graphics, at the games original resolution of 832 x 480 (only other machine I have been able to test) - I have been developing on 3.4GHz Xeon / 32GB / 10Krpm & SSD / 2GB 650ti setup, so it's hard to tell how well or poor it will perform on other hardware. :/
NW.js (For those wondering about desktop exporting) :
I have been exporting to NW 10.5 - 12 works just as well for me... BUT 12, for me, uses twice the memory and about 15% more CPU. That said, both versions when observed in comparison to actual system resources being used, are off by about 10-20%
If I export and the game says it's using 20% of CPU - It actually correlates to about 3-5%. I'm sure there is some reason for this and perhaps it's an estimated amount that C2 displays? Either way, when I demo it I will export to both versions of NW.js, to get some comparisons from users.
(** FPS drops due to screen capturing)
On a side note, I'm rather excited! This is my first 'actual' game!
I will be posting more throughout the week as I get near demo release.