CF78's Recent Forum Activity

  • Much appreciated! jobel You'll be able to play the demo before any of that

    Colludium Thanks a lot! I have spent most of my time on art, polish, and refinement. Great to hear it's noticeable

    Devlog Update 4-26-15

    As it stands the game is just about ready for it's demo debut. I'm just nailing down all the minor bugs, and level testing so I'm not bombarded with known bug / issues feedback, instead of quality feedback. 3/4's of the way into development, I changed directions, and as a result I put level design on hold. Seemed I was rebuilding levels to compensate for changes made to player, enemy mechanics, and/or any idea implementation. Which ate up a bunch of time.

    I am anxious to see how the game will perform on other machines. At the moment it's playable on an i3 with integrated graphics, at the games original resolution of 832 x 480 (only other machine I have been able to test) - I have been developing on 3.4GHz Xeon / 32GB / 10Krpm & SSD / 2GB 650ti setup, so it's hard to tell how well or poor it will perform on other hardware. :/

    NW.js (For those wondering about desktop exporting) :

    I have been exporting to NW 10.5 - 12 works just as well for me... BUT 12, for me, uses twice the memory and about 15% more CPU. That said, both versions when observed in comparison to actual system resources being used, are off by about 10-20%

    If I export and the game says it's using 20% of CPU - It actually correlates to about 3-5%. I'm sure there is some reason for this and perhaps it's an estimated amount that C2 displays? Either way, when I demo it I will export to both versions of NW.js, to get some comparisons from users.

    (** FPS drops due to screen capturing)

    On a side note, I'm rather excited! This is my first 'actual' game!

    I will be posting more throughout the week as I get near demo release.

  • Siiiiick!

  • Looks awesome! I need to enter one of these jams one day.. Great post-mortem read.

  • "The Maker" Initializing and sending electric shocks down it's brain pumping hoses, making sure your're not camping out to get the advantage...

  • Thanks Ethan !!

    4-23-15

    Some updated screenshots of “The Maker” boss for Robot 505. The Maker will not let you camp out on platforms to get the advantage. It will send shocks of electricity through it’s brain pump hoses to stun and damage you.

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  • Progress Update : 4-21-15

    I have been hammering away on "The Maker" boss. It is about 80% done - which is pretty sweet. Wanted to share some details of development and of the boss in general.

    Boss Details / States :

      1) Off State : Connect hoses, Set Variables, Etc. 2) Initialize : Boss turns on / Off guard / Resets / Checks for hose connects & Pump brains in : Set to Attack mode 3) Attack : Checks for hose connects (used for minion spawning #) 3-1) if hose connection is present (1 of 4) Boss Spawns minions, can harm player on contact - Each hose connect = 3 spawn-able enemies - Boss checks connects and multiplies it by 3 (bossSpawn = hoseConnects * 3) 3-2) Alternate Attack (still working on) 4) Guard : Stops Attack / Pulls in armor plates : Set to OnGuard 5) OnGuard : Completely guarded - invincible to player attacks

    I went through a lot of iterations in terms of boss designs (3 alone just with the current design) before landing on the current one. (I'm sure there will be some more minor changes)

    As far as development is concerned, I wasn't 100% sure on everything for the boss and how it would interact /attack / etc with the player. So I started with a sketch, and a basic idea of functions. I then quickly mocked something up with pre-defined behaviors / plugins to get something working. I'm visual so the ability to visually interact with something, goes miles for me. Obviously It's not 100% perfect right out of the gate, but it gives me a great starting point to build from and/or refine & polish.

    Stay tuned for I will be posting more throughout the week as I refine "The Maker" boss

  • Thanks! ryanrybot They took a bit to get working, so I'm pleased at how they look.

    MadSpy , EXPFall Thank you!

  • 4-18-15

    "The Maker" Boss Progress

    Quick animated shot of the maker boss. Far from complete at the moment. Working on states and timing.

  • Thanks!! procrastinator

    An updated screen of "The Maker" boss

    Added Armor to the feeder hose connections that will move and reveal weak spots... but it won't be easy

  • 4-17-15

    Feels like it's been ages... Been super busy with client needs, but I managed, with some help from the ever so helpful Scirra community, to bring some life to my boss for Robot 505 recently. This boss currently named “The Maker” is a giant robot head attached to the surrounding AI factory with hoses. (that will hopefully pump brains) and spawn walkers.

    Boss "The Maker" Concept

    screen of "The Maker" development progress - Hoses Work

    Changes & Additions:

    • Level and Progression : 1-3 levels + 1 boss level = round (previously 1-5 and a 6th level boss took too long and got boring fast)
    • 25 brains = extra life (was 50) Will likely change as difficulty increases.
    • Weapon Upgrades are awarded randomly on levels along with completion of 3 levels.
    • More loot drops (weapons, power ups, etc)
    • Loot pick up identification. - (tells you what you picked up)
    • Weapon upgrades are more apparent - colored shots hlep to signal to player the level of upgrade applied to selected gun.
    • ALL Weapon upgrades implemented (still have some weapons in the works)
    • Added Music (yay!)
    • All items collect properly (was a bug where some items would not collect)

    All in all everything is working really well. Core mechanics are super solid at this point and everything is working as I intended.

    Stay tuned - Will be posting progress of “The Maker” boss as I work on it.

  • LittleStain Thank you!

  • Getting better and better each time! Great work!

CF78's avatar

CF78

Member since 21 Dec, 2012

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