CF78's Recent Forum Activity

  • This is just plain sweet! Nice work!

  • I tried adding an "every tick, set animation to player at image point 0" instead of the pinning condition which helped a bit, but I think it has to do with the timed events and respective animations.. seems like the set "enable" platform is at the correct time but the animation is not being triggered at the same time. Which is causing the slide.

    Perhaps adding the key is down condition for right and left controls as a sub-event within your attacks would be the fix. Basically saying after the attack is triggered and it does all the stuff, then once it's done AND left or right key is down, then enable platform and play animations.

    If that makes sense...

  • haha Thanks anyways Whiteclaws. :)

  • Ah ha! It's all becoming clearer. Thank you for the example!!

  • Kyatric Thank you

    I do not understand

    AmmoDisplay : Pick instance with UID int(dicAmmo.Get("Ammo" & Ammo))

    Is that basically calling on the last AmmoDisplay.UID you stored in the dictionary and destroying it?

    I only ask cause I want to understand. I did't think to use a dictionary.

    Thanks!

  • Thanks Whiteclaws! I'm looking more into picking. I think I know what you are talking about. goodnight

  • wretchedshark That's a great and simple solution for the hud. Like I've suspected, I've been over thinking this..

    Thank you for your advise! I forget about viewing text and see what variables are being triggered.

  • Thank you for a quick response!

    I apologize for the wrong choice of words. What I meant by "getting crazy" is that the small hud hearts don't re-appear in the correct order of which they where taken away. (or set invisible)

    Is there a better way to pick them? I'm a noob, and try to only ask questions when I truly can't figure it out myself. Which is rare...

    When I think about it more, ironically I feel I'm over thinking it. I should just set an instance variable on the player that denotes the collection of the heart on collision, and a variable on the small heart for display in the hud.. If that makes any sense.

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  • Hey guys & gals,

    Running into an issue with instances. Trying to wrap my head around the use of them, and began to try and make use of them within my project to increase the functionality of some of my mechanics.

    What I have going on is this:

    Player has to collect 5 hearts. On each collision with 1 of 5 hearts the heart becomes invisible and adds a visible heart to the "heart hud" area. This is working great. When I collide with an enemy the last heart collected reappears and the last "hud heart" is supposed to be removed as well. It works for the first 2 hearts, but then gets all crazy when you go beyond 2 or continually engage with an enemy. I have included a link to my .capx file. If anyone could help out and take a look at what I got and let me know if I'm handling this correctly that would be great.

    .capx file

    Link to actual game play issue : facecjf.com/EmoGuy23

    Thanks

    Chris

  • I gotta admit, it's quite simple. I came to Construct 2 with zero game development experience, no programming experience (aside from front end web dev.) I looked at numerous gaming engines, and construct is by far the easiest to work with. Plus there is a TON of info on it.

    I recommend reading the entire manual, doing at least a couple tutorials (which will give you an idea of how to use the tool). Once the interface is more familiar to you, go to the forums "HOW DO I" section for a great list put together by Kyatric. Many members have offered up their files to show how to do a particular function. I encourage you to look through them.

    Good luck!

  • Dig the style for sure.. A bit tough to jump. I agree it needs more jump height. Other than that, it's awesome Keep up the good work!

  • Thanks ! I did do all the design thus far myself. I actually updated the DEMO with some of the sprites and animations I've been working on. Not perfect yet, but gives me a good idea of how it will look. Ooooh Jock sprites!? good idea!

    Thanks again

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CF78

Member since 21 Dec, 2012

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