2009antz2009's Recent Forum Activity

  • Like this. Then Add Your drop coin in the bottom condition.

  • The trigger once is blocking it from happening again globally.

    I would make a

    Condition: If enemy is not alive and enemy "Dead" animation is finished. set animation to stop.

    That way it doesnt effect any other instance in the game.

  • I believe its a bug. Had it happen to me awile ago on a project. Had to recreate everything as well. Line for line and it just worked. Didnt change anything but it magically worked

  • Can you take a screen shot of your oncollision event? I just set up a generic recreation in my engine and it seems to be working for me.

  • Lionz. You're a genius and a scholar. Thank you!! I've used that condition so many times in the past but I guess my brain wasn't all here today. Thanks again.

  • Hello, which part of the map are you wanting specifically? Like the animations? The progression? Or just like the visuals?

  • How would one go about detecting if a number is between a range of numbers? Example

    If number is between 100-200 set text color blue

    If number is between 200-300 set text color green

    I've looked in the forums and can't seem to find an example for this. Thank you.

  • making a game with a player driven stock market type deal where players can buy and sell materials too eachother via a global market place. im newer to the online aspect of games when it comes to coding them. would anyone have a rough idea on how to do this?

    i have a couple equations already written on how to adjust the prices per supply of materials. i.e when stone is in increased supply the price will drop. but when stone is in high demand the price rises. i really just need to know if i can pull a variable from online (maybe a host constantly running on a personal server) to be able to change the prices in game for all the clients.

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  • like this

  • modify the collision points on the box. and make it so it only covers the outside of the box. and leave the inside empty. would be easier just making 4 different objects as walls but if you dont want that. i would just use the collision points

  • i would make it that

    everytick set speed to boulder.bullet.speed.

    simple and might work so it never diviates in speed

  • when i did this i set it to the walking animation of the object.

    if animation X is playing then play the sound.

    if animation X is not playing dont play the sound

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2009antz2009

Member since 17 Feb, 2017

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