Does the "dead" animation work when the enemy dies, but when the "Trigger Once" occurs, why the "dead" animation does not work when the second enemy dies?
The trigger once is blocking it from happening again globally.
I would make a
Condition: If enemy is not alive and enemy "Dead" animation is finished. set animation to stop.
That way it doesnt effect any other instance in the game.
What do I need to do for the death animation to play?
What you said:
X is alive
On "dead" animation finished -> Play "dead" animation
Or did I misunderstand?
Like this. Then Add Your drop coin in the bottom condition.
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It isn't happening.
The 1st condition loops every time and I can't get past it. However, I found a different solution.
After I get the coin, I Destroy the enemy and it works.