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You have the action of switching to another layout before loading the save slot, you need to swap them and give a delay.(purple).
Yellow events are not triggers and therefore will repeat 60 times per second. You can put them in the layout start trigger.(for example)
Or add a trigger condition once.
First I bound the events -> On start of layout event. And as you said, I put a delay between them. The error I got this time is: It stays in the same layout, it did not fulfill the event that should go to another layout.
Then I undo that I hooked it to the -> On start of layout event and added the "Trigger once while true" event. This time the layouts were changing, but when I exited the game and entered again, the save was not taken.
My answer to the friend above you is: yes the variables are correct and audio playing.