norcholly's Forum Posts

  • 14 posts
  • It worked. Thank you very much!

  • How can I write this type of text?

    I mean: the number 3 in the text "You have 3 swords", when it is 4 the text should be "You have 4 swords". However, when I place a variable inside the text, I cannot write any text after the variable. I can't add "swords" like in the example.

  • I want the numbers in the text to be variable. There will be many variables and I want text to come after these variables.

    "Coin:" &coin

    not like.

    "Coin:" &coin "Wood:" &wood

    like

  • Thank you. It worked <3

  • You need to import fonts you are using into the project. And then select them from this list:

    This way they will work on all devices.

    I only have this option. Why so? How do I activate the other option?

  • All that's left is to share the project file so we can see the issue.

    How will I do it?

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  • I used Old English Text MT in the game as the font, but when I download the apk to android and open the game, the font automatically becomes Arial. Where can I find mobile-friendly fonts or how does this font appear on mobile?

    Tagged:

  • It might not be saving because your tap event is in an event sheet not linked to the other layouts. To save properly the event sheet must be linked to the other layouts, not the initial one where you are loading, because you seem to move to another layout.

    I did as you said, still not working. All layouts are connected to the same event sheet. Please I need a solution please.

  • >

    >

    >

    You have the action of switching to another layout before loading the save slot, you need to swap them and give a delay.(purple).

    Yellow events are not triggers and therefore will repeat 60 times per second. You can put them in the layout start trigger.(for example)

    Or add a trigger condition once.

    First I bound the events -> On start of layout event. And as you said, I put a delay between them. The error I got this time is: It stays in the same layout, it did not fulfill the event that should go to another layout.

    Then I undo that I hooked it to the -> On start of layout event and added the "Trigger once while true" event. This time the layouts were changing, but when I exited the game and entered again, the save was not taken.

    My answer to the friend above you is: yes the variables are correct and audio playing.

  • I've been struggling since morning.

    - Each tap is recorded on the "mysave" part.

    - When the loading video is finished, there is a "load mysave" event.

    However, when I close the game and open it again, I see that nothing is recorded.

  • It isn't happening.

    The 1st condition loops every time and I can't get past it. However, I found a different solution.

    After I get the coin, I Destroy the enemy and it works.

  • What do I need to do for the death animation to play?

    What you said:

    X is alive

    On "dead" animation finished -> Play "dead" animation

    Or did I misunderstand?

  • Does the "dead" animation work when the enemy dies, but when the "Trigger Once" occurs, why the "dead" animation does not work when the second enemy dies?

  • 14 posts