BluePhaze's Recent Forum Activity

  • I would set an instance variable on each turret like canShoot. Set it to default to false or no, and then when you set the turret down have that event set the canShoot instance variable for that turret to true. Adjust the shooting event and add a check for canShoot = true.

  • elafreat Now I am confused, you asked him how you would sell it if it were an HTML5 game, then when he answered you said you don't intend to sell it...

    HTML5 games can be sold to publishers looking to put it on their site,they can also be packaged as apps for windows, windows phone, android and apple...

    With these even if the game is free to play you can put ads in it. Depending on the ads and the marketplace they pay you usually per every so many thousand impressions or clicks. But you still have to pay to get on those marketplaces and that is usually $100 for a year. Or I believe $50 a year for Windows Phone.

    On the other hand profit sharing usually means you and some others get together to work on it and depending on what each persons role is you get paid a percentage of the revenue once the app begins generating money. It doesn't always work out that well so I would make sure if you are going to do it that you hook up with a good team that knows what they are doing and are not just messing around with high hopes. It takes some dedication and skill to get a money making game out there. Too many people are just throwing crap out there by the ton trying to get enough people fooled into downloading it that they can make some money. The upside to that is if you do put the time and effort in your game can still stand out from the sea of sub-par poorly design crap that is flooding the marketplaces. Just my 2 cents...

    Hope this helps.

  • Sure, glad it started working! One of the things you pretty much always have to do is remember to crop the frames of the animation by holding shift when you click the crop button. otherwise each frame comes in the size you made it which could include a lot of whitespace above or below.

    I am more than happy to help, feel free to share your capx if you run into any more issues as well.

  • I bet the origin/image point that the character is pinned to the box is either at the top so the head sticks to the box. Or at the bottom but the animation frames need to be trimmed to remove the extra space beneath the feet in those animations.

  • Have pathfinding setup, and assign each path as invisible obstacles. Also fill the areas between the paths with solid objects (visible or not) so that the paths are the only way to go. Have large invisible sprites that cover each area you want the user to click to indicate the path to take. When the user touches or clicks on the invisible sprites, have it destroy or change the state of the invisible sprites that are blocking the path. Then pathfinding will have only one way to go and that will be along the path with no obstacles.

    Just a thought off the top of my head but in theory it should work.

  • Depends on what type of left and right movement... You can do any of the following:

    1. Add the platform behavior, then disable the default keys and set your own actions on the key press: On Key Press Left Arrow > Simulate Platform Left

    2. You can use the 8 direction movement and do something similar to the above.

    3. You can simply add a key press event for the arrow keys or whatever other keys you want and assign them to move the sprites X coordinates + or - depending on the direction.

  • All the levels select would be on one large layout. Then you just need to do some touch events to move the camera based on user input.

  • You can set the scrollTo behavior on the player which will dot he scrolling automatically without doing a manual every tick check. You then pin an invisible sprite to the mouse, and when they click you pin that sprite to the spot they clicked on (set objects.x/.y to the mouse.x/.y on click) and then use pathfinding or move to have the player sprite move to that point.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • lucid same happens here on b4... pile O'Sprites!

  • GeneratorX CC > CS-6 Just sayin...

  • Like Ashley said have the function store the value in a variable. Works with a global variable too, but if you have a lot that would clutter the global variables.

    This works fine:

    <img src="http://dl.dropboxusercontent.com/u/10285716/ConstructSampleScreenshots/textToShow.png" border="0" />

  • Especially if you are using large images, multiple overlapping graphics layers, etc...

BluePhaze's avatar

BluePhaze

Member since 20 Dec, 2012

Twitter
BluePhaze has 1 followers

Connect with BluePhaze

Trophy Case

  • 11-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

14/44
How to earn trophies