BluePhaze's Recent Forum Activity

  • Look at it like this, you have created a tile strip with 44 tiles in it. You import it, then trim it, then have to manualy go into each tile to set the collision polygon to match only the visible pixels of the sprite not the trimmed transparent pixels added on all side.

    Then in your graphic tool of choice, you create different color variations of that same tile strip. You import the various colored versions of the tile strip. You then have to go through each one manually adjust the collision polygons on each frame (44 frames for each tile set) multiply that by about 10 sets of tiles and you can see that it gets pretty tedious...

    So being able to either A. Have it stick the collision rectangle to the visible pixels as an option, or B. be able to copy the collision polygons from one animation to another (especially if they have a 1 to 1 match up of collision polygons between the frames. For example if visible pixels in frame 1 of SPrite A match the shape of the visible pixels of frame 1 of Sprite B's animation then copy the collision polygon between them.

    Thanks...

  • Hello There,

    I wanted to request what is hopefully a small thing though of course that usually means it's a big change :)

    I import a lot of sprite sheets into C2 for tile sets. I then go about trimming them all which gives me the 1px margin on each side. This is fine until I have to go and manually adjust the collision polygons on each one. Could you guys look into snapping the collision polygon to the visible pixels? Or giving an option to not have them auto expand to the trimmed area when you apply the trim to your animation frames? I have to go to each frame and manually adjust the collision corners back to the edges of the actual tile.

    It would also be great if I have multiple animations that use the same basic shapes in them, if I could copy the collision frames from an animation and paste it into another one. As the above scenario with the trimming happens across all my animations and most of them are just recolored versions of eachother using blocks with the same shape in each frame.

    Thanks,

    BluePhaze

  • Do a search in twitter for indie developers and you will find plenty

  • You don't need an else here, else is if you want something else to happen usually. In this case you just want your action not to happen if the condition is not met.

    Saying "If this is blue then do X" means that if it is not blue, X won't happen so there is no need for an else. Usually you use else if you have multiple options such as:

    If this has color (condition)

    (sub-condition)If this is Blue then do X

    (Sub-condition)If this is Green then do Y

    (sub-condition)If this is red then do z

    Else Assign Random Color to this

    Does that make sense? Else is usually if you want something to happen if none of the other conditions are met, otherwise meeting no conditions means that none of the conditions related actions would fire off.

    You don't have to Say Do this else don't do this. If your condition isn't met it won't do it to begin with so you don't need an else in that case.

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  • Candescence They are releasing art packs like that with the product when it comes out. They have shown examples in the past of them.

  • Your layouts don't have to be anywhere near your screen size. If your layout is bigger than the screen you just have it scroll to follow the character, etc... My layouts are 20000x2300 and my screen is 1920x1280 on my PC, and 1280x768 on my phone and it plays just fine on both...

  • Welcome to the community! I would highly suggest working through the tutorials, reading the manual and then starting by cracking open some of the samples that ship with Construct 2. That will eliminate about 90% of the questions you will have when starting out, and ensure that you are asking questions that will get you maximum return. Can't wait to see what you do with Construct 2.

  • You are right, I guess you weren't talking about running windows on a Mac... I will know better than to try to assist you in the future.

  • Have you ever known them to announce in advance when the next release is going to come out? Usually it comes out when it is done.

  • Check the video card manufacturers site or the MAC site for udpates to your video driver. C2 can't always detect the video card so using the traditional way of updating your drivers is best.

  • If you think that HTML5 and construct is the best tool for making a music app, go for it... not really what it is optimized for as the HTML5 web audio API isn't anywhere near as robust as other languages/platforms. You should use the tools that are right for the type of app you want to create. I am not saying you couldn't make a music player in construct 2, but you don't have the type of flexibility to make it work the way you want in HTML5.

    You are also not going to be able to add a lot of the features that would make it better than any other music player out there. If you want to make a successful app, you need to have something that works well and has features that are not in the competitors, I just don't see that happening with a music player created in Construct 2...

  • This is one of those threads where the annoyance of reading through it is going to pretty much ensure nobody is going to stick around in it long enough to help.

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BluePhaze

Member since 20 Dec, 2012

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