BluePhaze's Recent Forum Activity

  • When I use on object touched I only get one event. Are you sure you are using on touched instead of touching?

  • Are you using web fonts? And are you testing local or remote? I see this in remote testing on machines...

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  • Same here. I have a layout called sandbox that I use for this type of stuff.

  • WPGamer, thehen SkyDrive on Windows 8.1 is online only by default so a local copy of the files is not stored. You have to go to skydrive via windows explorer (WinKey + E) and right click the directories with your projects and choose make available offline to use them locally.

  • Use System > Go To Layout

  • Voted!

  • You may want to spend more time going through some of the tutorials as they answer many of these questions pretty well. You can honestly add that bit of logic anywhere. If you have an event that kills the player, put it there. If not, have a condition that checks to see the state of the player and then restarts the layout. Personally in my games when I am testing I put a long sprite that extends the entire length of the layout at the bottom and have it restart layout whenever the player touches it.

    That way any time the player falls off the level it restarts.

  • I don't want to have to create each level twice... if I use collision tiles for every tile, that is basically what I would have to do layout all the tiles twice in each level. I now have a method that works in minutes to swap out complete tile sets. It works fine.

  • Ashley, C-7 that worked like a charm. Is there any way we can get this type of option built in? Swap out sprite strips while retaining collision polys? That would stream line things a bit. So now the workflow I have is I created a clone of an already configured sprite. Called the clone PlaceHolder. And now I use place holder to import and trim my sprite strips. Then I save, close construct 2 and copy the sprites from the animations folder for placeholder, and paste them into the animations folder for the sprite that I needed to change out the grahics on.

    Works with new sprites as well, clone an existing sprite, rename it, then follow the same procedures to add the new images to it's frames and keep the collision polys.

    Thanks for all the help!

  • Thanks C-7 if this works it will save me much time when creating new levels/worlds... if I am currently saving as a project, wouldn't I be able to save as a folder the next time, then make the changes, then after that switch back to saving as a project?

  • Tell me more!?!?!? This sounds like an amazing thing all my graphics, etc... are stored infolders, but doe you mean a specific project type? Or just using folders? That would be great, Could I duplicate the animation, then just swap out the graphics in the copy?

  • each of the 44 frames of animation has a different shape in it. So I don't want the same polygon in every frame of the same animation. I want frame ones collision polygon to be copied to frame one another animation, frame 2's polygon to be copied to frame 2 of another animation, etc... etc.... each frame has a different shape it in, but each animation is made up of the same series of shapes. For example frames 1-4 may be triangle, square, circle, octagon. Having the triangle collision polygon copied to all frames does not help me at all. But if I have another animation that has a difference colored triangle, square, circle, octagon, then copying the collision polygons from each of those frames in animation one to animation two makes sense. The triangle is in frame 1 so the triangle collision polygon get's copied to frame 1 of each animation, the square is in frame 2 so the squares collision polygon gets copied to frame 2 of each animation, etc... etc... see what I mean?

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BluePhaze

Member since 20 Dec, 2012

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