Sorry... this line got me....
a sample capx of an advanced sample capx
:)
You could always use the angle lerp method until the missile get's to within a certain distance and then switch over to the set angle towards object method at the end...
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Any good IDE for javascript should work for you. It is really a matter of preference, here is an article covering some of them, though the IDE itself won't make you a better javascript programmer, you still need to know the language well in order to take advantage of any of the IDE's...
Infoworld JavaScript IDE comparison
Did you follow the tutorials?
If nobody has done it, you expect someone to have a magical answer? Or would you prefer a bunch of people to reply with "I don't know?". Your attitude won't get you much help.
Just a random thought for another way to do this... have a grid of tiles (invisible) covering the layout, when the user draws a line destroy the tiles that they touched. Then use pathfinding to navigate your object through the newly cleared path. Of course set your pathfinding to either solids or custom object (the grid of tiles) and then just calculate the route through that cleared path.
what scaling option did you choose in Construct 2? Letterbox? Scale Inner and Scale Outer are the best bets from my experience so far. This is separate from the CocoonJS options.
You should read the tutorial on supporting multiple screen sizes.
russpuppy Not sure, but my understanding of managed vs. unmanaged was one time purchases vs. consumables. managed is one time purchases that need to be remembered, unmanaged would be consumables that they can purchase as many times as they want. Though I am not sure if that is the same thing as the managed/unmanaged mode for the ludie object...
russpuppy which one were you using previously? managed/unmanaged and also were you using the cocoonjs or the new IAP object to make the calls to refresh purchases?
Ashley Does your IAP object call the cocoonJS API or does it use googles API directly?
russpuppy same here, I have yet to hear from anyone that has actually had it work yet. Have you gotten it to successfully test that an item has been purchased? I am kind of iffy on that as well since it seems like it would be a similar function.
Ashley any chance you can confirm if anyone has reported this option working? Either for the CocoonJS or your IAP object?
russpuppy I honestly haven't published the version that has that in it yet... Since I already published it as a paid game, I actually have to publish it as a separate app for the free version in order to not mess things up for those who have already paid for the current version. The other app stores don't have a trial version option like the MS store does. So if you don't go free with IAP to begin with on Google/Apple, it is hard to do so after the fact... but soon I will... I just hope it works. As a precaution I am going to store the state of the purchase as a variable and use the game save to store it so that it remembers of the IAP was purchased or not. But that still won't help for reinstalls on new devices, etc...
Member since 20 Dec, 2012