BluePhaze's Recent Forum Activity

  • It might be because you have a 2 second wait in there afterwards... You may want to try and add the set animation to warriro_S after the wait action in the previous event and see if that works.

    Sorry can't open the CAPX right now as I am not working on the computer that has it.

  • Can't you just have something that fires off after the start of layout action? Like maybe a function called in start of layout, and the function handles the Anchor?

    Or perhaps, have the HUD/UI layer that is anchored be invisible then after a few seconds anchor everything and then fade them in?

    Mainly just brainstorming ways to give you time to get through start of layout first. I haven't messed with it much myself as I haven't had much time today. Maybe someone else has an idea.

  • lucid the Next version of Spriter will be the Beta or Final? Current version is still A4 right? That is what I am currently working with. Still not using Bones yet, but as long as I place my rotation points correctly, I haven't had a huge need for bones yet. Then again I am keeping my animations simple at this point, walk/run etc...

  • Not sure, I have seen refrences to avoid using every tick as much as possible but never seen anythign saying avoid pinning...

  • Wow, Thanks for all the ideas jojoe and pixel perfick that gives me plenty of ideas and tools to try out!

  • Great start JeZLee, brings back memories... only two things I would change but it is just my personal preference not a negative on your game!

    1. The players ship moves faster than their bullets. (I would think the bullets should be faster than the ship).

    2. The explosions, you may want to swap out the graphics on them and use a nice fade effect, maybe a couple frames of animation to get a better overall look for them?

    Great job!

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  • There are a couple beginning paltform tutorials. One of them covers using the pin to object option. Use every tick tends to be a bit more processor intensive as it happens about ~60 a second if I remember correctly...

  • Right, at the start of layout destroy any objects that are outside the canvas...

  • every level/place in your game is a layout for the most part. You may want to have a game over layout. Or if you want to go to another layout use the System > Go To Layout option. That ends the current layout and starts another. If you want to close the browser or tab, then you need to use the browser object and use it's events.

  • You can use global variables/objects for items that need to exist between layouts

  • Post a CAPX of your project so others can help, also, you may need to wait for more than 30 minutes to get help. Not everyone just sites here and waits to jump on questions. Bumping your own post will actually more likely get a negative response. When asking questions on how to fix something always include a link to the CAPX file from dropbox or something similar.

  • Use the include option in your event sheet to include other event sheets. By default each layout gets its own event sheet. IN that event sheet you can add includes to use mroe events sheets. So for each of your layouts, just go to the event sheet that it comes with and use include to attach your other event sheet. You can also set the event sheet for your layout using the layout properties.

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BluePhaze

Member since 20 Dec, 2012

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