BluePhaze's Recent Forum Activity

  • Use the mouse object and it should give you click events to use. Then you use the set animation event.

    I highly recomend reading the manual and doing some tutorials.

  • My assumtion is that to release it on arcade, you have to fit in their rules. So 10mb is the limit, get under that and you are golden. For arcade, making sure the gameplay is solid is the most important part, many of the games on arcade don't have a lot of music.

  • I talked to the phonegap folks a bit and they have plans for acceleration going forward but nothing yet outside the platform default. I would also be very interested in seeing if anyone has any metrics around it in real world performance...

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  • Spriter allows you to create animations based on keyframes. It has a lot of functionality like creating boned animations (create bones and attach images to them) that allow you to assign rotations, joints etc... and then just make your animation keyframes, and it takes care of all the in between frames (tweening). Great tool. Check out the site: BrashMonkey - Spriter

  • I have been thinking about this for awhile as one of my upcoming projects is very similar. Think Wanderers from Y's side scrolling action RPG.

    My approach is to create attack animations for the character and then pin the weapon to their hand. The weapon has instance variables for weaponType and damage. In each frame of animation I make sure the pin point is in the right spot. I may have to change this when I start moving to spriter for animations.

    When the enemy is hit, it checks for weaponType to see if it should be hit in the first place, and then uses the weapons damage variable to take damage.

  • Stomphoof if you went through the platformer tutorials you have most likely already used it and just don't remember. :)

  • I can't currently open it as I am at work, but are you using a collision rectangle or the sprites default collision polygon? If the default, the issue may be that it changes shape during the animations which can cause objects to get stuck inside of other ones...

  • Why would all global boxes be destroyed if you reenter the layout? Are you destroying them on start of layout?

  • Yes, please try to rephrase the question a bit. If we can't understand what you are asking, many will not reply.

  • That is kind of like saying you want an option to make the game unplayable on slower hardware. Most of the behaviors are based on dt I believe so that they can catch up even when frames are going slow. Not sure how to work around that. Usually the goal is to keep the game moving. I get more frustrated when a game slows down too much as opposed to when it skips a frame or two but keeps it's pace... but again that is just my preference.

    With slowing the game to not lose frames that would mean on slower hardware you could very well end up with frames that take seconds each to process...

  • any reason you are using the every tick instead of pinning the player to the box?

    On a side note, usually when people walk/run up a hill, they don't lean back to match the angle of the hill they are walking up, then tend to try and remain straight up and down. But if you go over the tutorials I believe there is one on movement on angles, or it may be a forum post...

    If your animations are not touching the ground when you walk on slopes, you may also want to look into adjusting the animation frames and/or the origin point used for the animation frames and make sure it matches l frames so that your collision box is also steady as well.

  • Hello there, this may be more a question for the bosses Tom Ashley, but I figured just in case I would throw it out here. I am working to reformat and clean up my existing tutorials. Now that the design for the tutorials section is being redone, I wanted to properly tag them so that they display the index and navigation on the side. I went through and updated my formatting to use the H1 and H2 options instead of just bolding them. Saved the tutorials and now I still get no left hand navigation on them. I am sure there is some stupid little thing I am missing. Any pointers? Have any of you that have written tutorials lately had to do anything different to get teh left hand "Index" navigation to work?

    Thanks...

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BluePhaze

Member since 20 Dec, 2012

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