BluePhaze's Recent Forum Activity

  • You can also do something like add a trigger that when the player/enemy/whoever gets within a certain distance of the turret that it aquires them as the target and then use "Add target".

  • Hello Narilka can you post a capx file for us to take a look at. Usually these are issues with the order of events. If you post a sample .capx file, then someone may be able to take a look and find the issue much faster for you.

    Also, welcome to the community, can't wait to see what you create!

    I HIGHLY recommend spending time reading the manual (you also get badges and reputation points for doing so), and also doing many tutorials.

    Many items that seem to not work when starting with construct come from not being familiar with how the engine works.

  • prophetspeaks make sure you license applied correctly, look at the start page in construct and see if it shows your license or if it still says free version.

  • Ashley I believe they are asking for a dropdown that lists all the functions that have been created in the project, similar to the other thread about having dropdown lists or combo boxes for animations, etc... basically anything that we have to type currently that we may have already defined by assigning a name to it (functions, animations, etc...) Either dropdown boxes or where it makes sense combo boxes for those that need to allow manual input still.

  • Kiira Mainly for the platform tiles I am looking for a template that covers Flat ground, corner tiles, side tiles, and sloping tiles. THe issue I have is doing it in a way where the tiles are seamless and fit together well when doing the sloped pieces. The image I posted before has rough pieces based on a grid that I did for a sample game level.

    I have sides, corners, and flat areas, but had issues trying to do slopes. So mainly I am just looking for a template I can use to create them with my own tiles sets.

    Thanks again for any assistance you can lend...

  • I think for wall jump and double jump the importants options to include are if it should work on Jump/Ascent, Descent, or anytime in the jump arc. As well as should it work if they fell off a ledge instead of jumping.

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  • When someone with some ideas on it has some input they will add it. Bumping your own request will just get negative responses. Look at who wrote that tutorial and send them a message on the site. Or put their name in your questions with an in front of it and it will send them an alert that they have a mention in this topic...

  • Pin an invisible sprite the size and shape of your intended field of view to your enemy and use it as the line of site. When something collides with it, that is what gets chased, of it collides with a solid disable the follow behavior until the line of site is no longer overlapping the solid. Just a rough idea off the top of my head, but it may be a beginning to what you are looking to do.

  • What ramones said :)

  • Go through the beginners tutorial and read the manual. All of this is covered pretty thoroughly.

  • You can go into the properties on the project and set the window size and the viewport size, you can also set the scaling on the screen to fullscreen, scale, letterbox scale, etc... the manual and basic tutorials cover all of these options.

  • It would honestly be a helpful option for all items that may already have a defined list. A combo box with fill-in and dropdown select would be useful in many places in Construct 2.

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BluePhaze

Member since 20 Dec, 2012

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