BluePhaze's Recent Forum Activity

  • danielshunter what's with all the shady tags on the youtube video description... faking folks into watching it with fake tags isn't going to get you a lot of fans on youtube... just sayin...

  • I am not annoyed, it just keeps making me think of the movie I took my kids to last week, the Croods.. :) Funny stuff... Ok, maybe I am the grammar/spelling police... I try not to let it show...

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  • You also have the run once option.

    You could also create a variable to track if all blocks are broken. Set it to 1 when all blocks are broken. Have a trigger that checks if the variable is 1, if so adds 10 to the score, then sets the variable back to 0. That may work for you.

    The current issue is you are basically saying when all blocks are broken add 10 points, well every time the code runs through (each frame) it is still true. So you need a way of setting a condition that they are broken and then clearing it so the code doesn't keep running.

  • Rhindon And not to nit pick... but it drives me crazy... it's OGG not OOG... hehe... OOG is the audio format of cavemen! OGG is the format of the internet! :)

  • blonduck

    Making a sprite transparent doesn't stop it from being overlapped, the issue is that your movement and non-movement zones overlap each other. Why don't you just say when not overlapping the movement zone? DO an overlap condition, then right click on it and choose invert. So then you have one for moving in the zone, and stopping when you are no longer in it. Or even better, do an else.

    Character Overlapping MovementZone > 8 Direction Movement Enabled

    Else > 8 Direction Movemenet Disabled

  • You can select all of them at once. It will import them all. Or you can create a sprite sheet/strip out of them. Then you only import one item.

    In the animation window, right click in the blank area near the default first frame, then click import Frames. Or Import Sprite Strip if you have made one. Import frames lets you select multiple images and if they are named and have a number in them like yours seem to, it will put them in order too...

  • But what is the actual issue? The error message popping up? Or does something break when you do the cut?

  • Everything in that event sheet that uses it will remove it at that point correct? Seems like the warning makes sense to me, if the variable is not global, and is removed from the event sheet then any references to it will break. Or am I misunderstanding?

    Unless you are talking about global variables, in which case there is no reason to move them between sheets because they are global. If you are worried about seeing them it may be easier for you just to have an event sheet dedicated to global variables.

  • Ashley what did you have to do to the bounding box? Just adjust it in the sprite editor visually?

  • I also highly recommend doing the tutorials as the platformer tutorials cover this. The manual also covers all of this as well...

  • Set the height to the same height of the image. Set the width to whatever you want and the width will tile... If the height of the tiled background sprite is the same as the height of the image it is showing, it will not tile vertically...

  • A good plan is to buy used or last years phones to test on as you can get them cheap used on eBay. That will make it much easier instead of hoping someone has the magic answer.

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BluePhaze

Member since 20 Dec, 2012

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